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Class Design Office III

  • Presentation

    Presentation

    Development of analytical and critical capabilities of the design system and (im)material objects. Ability to manage a total design process from a project that requires research, ideation, production, realization, implementation, communication and dissemination/commercialization strategies. Recognize and explore disciplinary design contamination processes (editorial/graphic with product/equipment design) Identify and realize the creative potential of objects originating from the vernacular/utilitarian universe and make them (appropriating) them into supports for other contents, functions and meanings. Explore the close relationships between art and design, including cinema, music, theater, illustration, performance, etc. Stimulate and speculate about our own relationship with objects in general and in particular.
  • Code

    Code

    ULHT93-17975
  • Syllabus

    Syllabus

    1. Design Strategies based on the Appropriation of three-dimensional objects 1.1 Discovery Listen, observe, contextualize, understand and appropriate / define three-dimensional object(s) that reveal a special formal and symbolic character. Recontextualization of the editorial sense of appropriate objects. 2. Design Strategies based on the design of a new three-dimensional object. 2.2 Creation Non-objective Exploration, Objective Exploration and Finding form/function/meaning. Relationship between form and content Editorial 3. Evaluation of the design of the drawn/projected form/object and its relationship with Editorial content 3.3 Validation Communication, Confrontation and Solution of a new Editorial Object 4.4 Finalization strategic value systemic response
  • Objectives

    Objectives

    Development of analytical and critical capabilities of the design system and objects (i)materials. Ability to manage a total design process from a project that requires research, idealization, production, realization, implementation, communication and dissemination/marketing strategies. Recognize and explore processes of disciplinary contamination of design (editorial/graphic with the product/equipment design) Identify and understand the creative potential of objects from the vernacular / utilitarian universe and turn them (appropriating) into supports for other contents, functions and meanings. Explore the close relationships between art and design, through cinema, music, theater, illustration, performance, etc. Stimulate and speculate about our own relationship to objects in general and in particular.
  • Teaching methodologies and assessment

    Teaching methodologies and assessment

    Active methodologies: incorporating content and tools from the print and web to be mediated in the classroom context; interdisciplinarity between curricular units: common contents being work by the student in different curricular units
  • References

    References

    Leibowitz, C. (2017), 54 Artworks, Bio & Shows on Artsy. (n.d.). Retrieved September 4, 2017, Disponível em: https://www.artsy.net/artist/cary-leibowitz-candy-ass   David Shrigley ~ Artist. 197cm tall. (n.d.). Retrieved September 3, 2017, from http://davidshrigley.com/   Ideas by Atypyk Paris. (n.d.). Retrieved September 2, 2017, Disponível em: http://atypyk.com/   Martin Creed - Works. (n.d.). Retrieved January 3, 2017, Disponível em: http://martincreed.com/site/works   Sagmeister & Walsh. (2016). Retrieved September 2, 2017, Disponível em: https://sagmeisterwalsh.com/   The Thing Quarterly | We Publish Objects. (2016). Retrieved September 1, 2017, Disponível em: http://thethingquarterly.com/   Thomas Hirschhorn - Gramsci Monument. (2014). Retrieved January 3, 2017 Disponível em: http://thomashirschhorn.ch/home/  
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