filmeu

Class 3D Character Modelling

  • Presentation

    Presentation

    Fundamental Curricular Unit for 3D animation production. Learning relevant concepts to create 3D characters in animated cinema.
  • Code

    Code

    ULHT613-17039
  • Syllabus

    Syllabus

    1. 3D CHARACTER MODELING Model Sheet creation Polygon subdivision modeling Modeling with curves 3D character modeling techniques and tools UV Mapping creation UVLayout and UDIMs
  • Objectives

    Objectives

    Learn the technical possibilities of 3D character modeling for animation cinema, visual effects and computer games. Train students to use digital 3D animation applications, in order to, freely and creatively, develop the projects of the discipline with the quality required in the audiovisual market. Encouraging creative and artistic exploration of the animation process.
  • Teaching methodologies and assessment

    Teaching methodologies and assessment

    Creation of support tutorials. Presentation of the subject matter through accompanied exercises. Project orientation and follow-up classes. UC centered around a project.
  • References

    References

    Wade, D.; Blanché, P.; Cortina, F.; Stahlberg, S. (2005). Character Modelling: Digital Artists Masterclass. Ballistic Media. Ratner, P. (2003). 3D human modeling and animation. J. Wiley. Murdock, K. (n.d.). Autodesk Maya 2023 Basics Guide. SDC Publications. Legaspi, C. (2016). Anatomy for 3D artists : the essential guide for CG professionals. 3Dtotal Publishing.  
SINGLE REGISTRATION
Lisboa 2020 Portugal 2020 Small financiado eu 2024 prr 2024 republica portuguesa 2024 Logo UE Financed Provedor do Estudante Livro de reclamaões Elogios