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Presentation
Presentation
Fundamental Curricular Unit for 3D animation production. Learning relevant concepts to create 3D characters in animated cinema.
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Bachelor | Semestral | 6
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Year | Nature | Language
Year | Nature | Language
3 | Mandatory | Português
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Code
Code
ULHT613-17039
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
1. 3D CHARACTER MODELING Model Sheet creation Polygon subdivision modeling Modeling with curves 3D character modeling techniques and tools UV Mapping creation UVLayout and UDIMs
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Objectives
Objectives
Learn the technical possibilities of 3D character modeling for animation cinema, visual effects and computer games. Train students to use digital 3D animation applications, in order to, freely and creatively, develop the projects of the discipline with the quality required in the audiovisual market. Encouraging creative and artistic exploration of the animation process.
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Teaching methodologies and assessment
Teaching methodologies and assessment
Creation of support tutorials. Presentation of the subject matter through accompanied exercises. Project orientation and follow-up classes. UC centered around a project.
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References
References
Wade, D.; Blanché, P.; Cortina, F.; Stahlberg, S. (2005). Character Modelling: Digital Artists Masterclass. Ballistic Media. Ratner, P. (2003). 3D human modeling and animation. J. Wiley. Murdock, K. (n.d.). Autodesk Maya 2023 Basics Guide. SDC Publications. Legaspi, C. (2016). Anatomy for 3D artists : the essential guide for CG professionals. 3Dtotal Publishing.
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Office Hours
Office Hours
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Mobility
Mobility
No