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Presentation
Presentation
In Digital Game Development III, students delve into 3D game development concepts and techniques and apply this knowledge and that gained in course units of the same and previous semesters in the creation of a third-person 3D game, developed as a team throughout the semester.
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Bachelor | Semestral | 6
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Year | Nature | Language
Year | Nature | Language
2 | Mandatory | Português
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Code
Code
ULHT1075-17343
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
3D character control in third person 3D camera control Smart camera implementation Agents and pathfinding Graphical optimization with LOD (Level of Detail) Saving and loading game state Best practices in programming 3D games Project polishing for publication Teamwork organization Creation of spec sheet and game design document Pitching and project demonstration
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Objectives
Objectives
Know how to conceptualize and develop third person 3D games Deepen project optimization and polishing techniques Master teamwork and organization skills Being able to document and present/demonstrate a project
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Teaching methodologies and assessment
Teaching methodologies and assessment
A series of innovative methodologies are implemented in all the sessions of this curricular unit: Active methodologies, in which the teacher mediates the training so that the student can present their point of view in class and increase their critical sense; Use of STEAM resources; The Maker Movement, as several disciplines and teachers are involved in the development of this course; Project-orientated teaching, in which students work in groups, with peer review, to solve challenges proposed (problems) by the class.
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References
References
DICKINSON, C. (2015) Unity 5 Game Optimization. Packt Publishing: Birmingham. GOODWIN, S. (2016). Polished Game Development From First Steps to Final Release. Apress: London. JACKSON, S. (2015). Unity 3D UI Essentials. Packt Publishing: Birmingham.
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Office Hours
Office Hours
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Mobility
Mobility
No