Resume
Integrated researcher at CICANT, Universidade Lusófona (https://doi.org/10.54499/CEECINST/00002/2021/CP2788/CT0006). Artist, computer scientist, and digital animation researcher, his primary focus lies in exploring the representation of the human body through algorithmic processes. Serving as the Principal Investigator for the Ghost Dance project (DOI 10.54499/EXPL/ART-PER/1238/2021), he focuses on analyzing dance movement in interaction with virtual reality. Formerly a Marie Sklodowska-Curie Fellow with affiliations at MIRALab, University of Geneva, and BioISI, Faculty of Sciences, University of Lisbon, he has received sponsorship from prestigious institutions like the European Research Agency and the Foundation for Science and Technology. His expertise in animating human movement has led to a diverse research career spanning academia, including Lusófona University, University of London, University of Geneva, University of Lisbon - Faculty of Sciences, and Faculty of Human Kinetics. Additionally, he co-founded and served as the Chief Technology Officer of AnabiVirtual, a spin-off company dedicated to developing interactive experiences involving augmented reality (AR) and virtual reality (VR) for cultural sites. He earned his Ph.D. in Computational Arts and Technologies from Goldsmiths, University of London, bridging the realms of art, science, and technology. His journey as a visual artist began in the early 1990s at Ar.Co in Lisbon, Portugal. Notably, his work was awarded in the VIDA competition for art and artificial intelligence (editions 12 and 13). His contributions extend to various publications, including Preble's Artforms book, the scientific magazine ALife, Leonardo Electronic Magazine, and several art catalogues.
Graus
-
Título de especialistaCurso Avançado de Artes Plásticas [Advanced Course in Fine Arts]
-
MasterMSc Arts Computing
-
Especialização pós-licenciaturaDiploma de Profissionalização em serviço [ Diploma of Professionalization in Service]
-
Doctor of PhilosophyArts and Computational Technologies (PhD)
Publicações
Journal article
- 2024-12, Visiting a neighbourhood of medieval Silves using Virtual Reality and Non Player Characters, Mimesis journal: Scritture della Performance.
- 2024-06-30, Dançar com uma entidade virtual em ambiente imersivo (VR) [Dancing with a virtual entity in an immersive environment (VR): The imaginaries of GhostDance Movement #1], Revista Estud(i)os de Dança
- 2024-05-31, GhostDance: on the materiality feeling of dancing bodies in Virtual Reality, Journal of Science and Technology of the Arts
- 2024-05-31, Dançar em realidade virtual: Os imaginários de GhostDance , Revista Estúd(i)os de Dança
- 2022-12-30, Imemorial: Passos no Cativeiro — Ritualizar a ausência numa caminhada com fantasmas, Revista de Comuniacação e Linguagem
- 2022-09, Virtual simulations of ancient sites inhabited by autonomous characters: Lessons from the development of Easy-population, Digital Applications in Archaeology and Cultural Heritage
- 2021-06, Sobre Caminhar em Confinamento, Revista Lusófona de Estudos Culturais
- 2017-07-26, Recreating a medieval urban scene with virtual intelligent characters: steps to create the complete scenario, Virtual Archaeology Review
- 2015-08, On Writing and Reading Artistic Computational Ecosystems, Artificial Life
- 2014, Two Decades of Evolutionary Art Using Computational Ecosystems and Its Potential for Virtual Worlds, Journal of Virtual Worlds Research
- 2012, Where is Lourenço Marques?: A Mosaic of Voices in a 3D Virtual World, Leonardo Electronic Almanac
Thesis / Dissertation
- 2014, PhD, On Computational Ecosystems in Media Arts. Doctoral thesis
Book chapter
- 2024, Visiting the ghosts of mediaeval Silves: Virtual Reality experience of 3D urban reconstruction of the past, Advanced Research and Design Tools for Architectural Heritage Unforeseen Paths, Taylor and Francis
- 2013, Real-Time Behavioral Animation of Humanoid Non-Player Characters with a Computational Ecosystem, Intelligent Virtual Agents, 8108, Springer Berlin Heidelberg
- 2013, An Ecosystem Based Model for Real-Time Generative Animation of Humanoid Non-Player Characters, Progress in Artificial Intelligence, 8154, Springer Berlin Heidelberg
- 2012, Generative Choreography: Animating in Real-Time Dancing Avatars, Evolutionary and Biologically Inspired Music, Sound, Art and Design, 7247, Springer Berlin Heidelberg
Online resource
- 2021-08-24, Episode "A cidade em nós" [The city within us] In Podcast A cidade Hiper-real , https://anchor.fm/tepe6
- 2021-07, Walking downtown Lisbon without the prevalence of the eye (video and text), https://youtu.be/hEKM1kAaZQc
- 2020-09, Episode "A árvore do esquecimento" [The tree of forgetfullness]. In Podcast Imemorial , https://anchor.fm/inetmd-tepe/episodes/rvore-do-Esquecimento-ejipbj
Website
- 2019, TEPe (Technologically Expanded Performance), Official site of the research project, https://tepe.estudiosdedanca.pt/
- 2015, Bio Inspired Human Crowds, Overview Animation of Virtual Populations, https://bihc-fcul.weebly.com/
Conference paper
- Boidance : Dancing the Kinesphere with Virtual reality, Boids and Genetic algorithms, 10th International Conference on Digital and Interactive Arts - Artech2021
- Aveiro within us : Sensorial walk with real-time procedural video composition, 10th International Conference on Digital and Interactive Arts - Artech2021
- 2024-06-30, LMA driven Dynamic Audiovisuals in a Virtual Reality Live Dance Performance: Ghostdance, MOCO'24 | 9th International Conference on Movement and Computing. (movementcomputing.org)
- 2023-12-13, GhostDance: Evolving Soundscapes in an immersive Virtual Reality Experience, XXVI Generative Art Conference – GA2023
- 2023-07-30, A Cinematic Perspective on the Walk Immemorial - Steps in Captivity, In Avanca | Cinema 2023 – International Conference on Art, Technology and Communication
- 2020-11-27, Boidance Software Expanding Dance Using Virtual Reality, Boids and Genetic Algorithm, ARTeFACTo 2020 International Conference on Digital Creation in Arts and Communication
- 2020-07-22, Sincroni-cidades: Um percurso partilhado em confinamento, Drifting Bodies / Fluent Spaces – Lab2PT & Made of Walking (VII)
- 2017-09, Animating with a self-organizing population the reconstruction of medieval Mértola, Workshop on Graphics and Cultural Heritage 2017
- 2017, From Self-Portraits to Medieval Simulations: Computational Artificial Ecosystems As Multi-Contextual Authoring Tools, ARTECH2017: Proceedings of the 8th International Conference on Digital Arts
- 2017, Animating With a Self-organizing Population the Reconstruction of Medieval Mertola, GCH '17 - Eurographics Workshop on Graphics and Cultural Heritage
- 2016, Human Crowd Simulation: What CanWe Learn From ALife?, Artificial Life Conference 2016
- 2016, Bio-Inspired Virtual Populations: Adaptive Behavior with Affective Feedback, Computer Animation and Social Agents (CASA 2016)
- 2010, Virtual Worlds as Art Practice: EvoArt Methodologies, EVA London 2010
- 2010, Epigenetics as aesthetic instrument in a generative virtual ecosystem, ARTECH 2010
- 2009, Senhora da Graça, a virtual world as memorial, Ciantec 2009 - III congresso internacional das artes, novas tecnologias e comunicação
- 2008, xTNZ - a three-dimensional ecosystem, 4th International Conference on Digital Arts (Artech 2008)
Conference abstract
- 2024-04-30, Dancing with Ghosts: Dancers’ Embodied Experiences and Affects in Virtual Reality with Avatar Representations., 16th The Dancer and the Dance: practices, education, communities, traditions, and histories
- 2023-07-31, A Cinematic Perspective on the Walk Immemorial - Steps in Captivity, Conferência Avanca | Cinema 2023
Artistic exhibition
- 2022-03-17, Seven blind walkers through Lisbon’s skinscape , Convento de São Pedro de Alcântara - Encontro Internacional Sobre a Cidade o Corpo e o Som - TEPe2022, Lisboa, Portugal
- 2022-03-16, Paisagens sonoras de Lisboa: Dia de Páscoa; PpE; Música mobiliário; Sons do turismo , Convento de São Pedro de Alcântara - Encontro Internacional Sobre a Cidade o Corpo e o Som - TEPe2022, Lisboa, Portugal
- 2014, A-EYE, Saint James Hatcham Church, London
- 2012, Onde é Lourenço Marques? [Where is Lourenço Marques?], Tin Shed Gallery, London
- 2012, Closing Event -Watermans International Festival of Digital Art 2012 - Furtherfield, Watermans Centre(Londres)
- 2010, xTNZ - auto-retrato como mundo virtual [xTNZ - self portrait as virtual world], Arcade Gallery, Chicago, USA
- 2010, Post Human/Future Tense - University of Chicago (Arcade Gallery), Arcade Gallery(Chicago)
- 2009, Lá Fora, Central Tejo (Lisboa)
Artistic performance
- 2023-12-02, Ghostdance #1 Andamento, Festival InShadow, Teatro do Bairro, Lisboa
- 2022-07-05, Imemorial - Passos no Cativeiro, Lisboa
- 2022-03-17, Imemorial - Carta a Lisboa, Encontro Internacional sobre a Cidade o Corpo e o Som - TEPe2022, Lisboa, Portugal
- 2021-06, Imemorial - A mão e a grandeza, Festival Mimesis, Coimbra - http://substantivomagico.pt/grandeza/
Spin-off company
- AnabiVirtual, Augmented Reality and Virtual reality for Museums , https://anabivirtual.weebly.com/
Other output
- 2018, Easy Population, Software package for generative populations composed of autonomous, self-organizing, characters distributed by the Unity3d asset store
- 2014, Where is Lourenço Marques?, Software for Interactive documentary in the form of virtual world, about the "retornados" a community of refugees and former colons who flew to Portugal after the independence of Mozambique. Onsite version 2014. Online version 2016.
- 2011, Senhora da Graça, Software for generative evolutionary virtual world, presented in artistic settings in Portugal and accessible online. Currently deprecated.
- 2010, xTNZ, Software for generative evolutionary virtual world, presented in diverse artistic settings around the world and accessible online. Currently deprecated.