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Presentation
Presentation
This course aims at developing competences in audio production and post-production tied to the development of audio-visual materials. The course enables the student to be creative by relying on recent audio technology and on a critical analysis of the audio-visual communication strategies in use in contemporary society. Throughout the syllabus, mechanisms that allow for efficient image/sound articulations will be studied and techniques will be developed so as to create working sonic narratives.
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Master Degree | Semestral | 8
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Year | Nature | Language
Year | Nature | Language
1 | Mandatory | Português
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Code
Code
ULHT2165-15904
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
Sound in cinema: a historical perspective Aesthetic and semiological perspectives associated with the relationship between sound and moving image; Fundamentals of acoustics; Introduction to digital audio: file formats and signal conversion systems; Studio equipment: equalization, dynamic processing, modulation and effects; Micophones: types and polar patterns; Foley sound capture; ADR and dialogue replacement; Editing, mixing and assembly techniques; Dynamic normalization; Creative approaches to sonic manipulation; Sound restoration; Exercises to apply acquired knowledge;
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Objectives
Objectives
a) To understand the communicational potential of the audio discourse in an audio-visual context. b) To understand the mechanisms underlying sound/image articulation; c) To acquire proficiency using audio software to complete editing, mixing and sound design tasks; d) To develop autonomy in consolidating a project utilizing audio discourse as a key element of audio-visual communication efficacy.
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Teaching methodologies and assessment
Teaching methodologies and assessment
Oral exposition sessions relying on multimedia presentation equipment and MIDI keyboard. Important support materials will be supplied via ULHT's e-Learning platform (Moodle) and via email.
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References
References
AMENT, Vanessa (2009), The Foley Grail: The Art of Performing Sound for Film, Games, and Animation, Oxford, Focal Press. CHION, Michel (1994), AudioVision, New York, Columbia University Press. FARNELL, Andy (2010), Designing Sound, Cambridge, Massachusetts, MIT Press. FONSECA, Nuno (2010), Introdução à Engenharia do Som, Lisboa, Lidel. GIBBS, Tony (2007), The Fundamentals of Sonic Art and Sound Design, Laussane, AVA Publishing SA. HOLMAN, T. (2012), Sound for Film and Television. Taylor & Francis HUBER, David M., RUNSTEIN, Robert E. (2005), Modern Recording Techniques, Oxford, Focal Press-Elsevier. RUMSEY, Francis, McCORMICK, Tim (2009), Sound and Recording, Oxford, FocalPress-Elsevier. SONNENSCHEIN, David (2001), Sound Design: The Expressive Power of Music, Voice, and Sound Effects in Cinema, Studio City, Michael Wiese Productions.. ZETTL, Herbert (1999 ), Sight Sound Motion. Applied Media Aesthetics, Belmont, California, Wadsworth.
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Office Hours
Office Hours
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Mobility
Mobility
No