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Presentation
Presentation
The overarching goal is to provide a solid introduction to the field of interaction design.
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Bachelor | Semestral | 6
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Year | Nature | Language
Year | Nature | Language
2 | Mandatory | Português
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Code
Code
ULP452-22524
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
Course contents: Interaction design (6 hours) Foundations The relation between interaction design and other disciplines Interactive digital media project (39 hours) Contextual inquiry User identification and persona creation Description of scenarios and user stories Design and evaluation of low-fidelity prototypes Design and evaluation of high-fidelity prototypes Students are further provided 15 hours or personal or team tutoring.
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Objectives
Objectives
In the end, students should: Understand what interaction design is; Be able to situate interaction design in software engineering processes; Be able to: create personas, scenarios and user stories, design the information architecture, and design sketches and prototypes; and Be ready to assess and evaluate the usability of sketches and prototypes of certain types of interactive digital media.
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Teaching methodologies and assessment
Teaching methodologies and assessment
In this course, virtual laboratories (Loop11) are used to conduct in-person and remote usability studies. UC follows a pattern of active, project-based learning.
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References
References
Alan Cooper, Robert Reimann, and Dave Cronin. 2007. About Face 3: The Essentials of Interaction Design. John Wiley & Sons, Inc., New York, NY, USA.
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Office Hours
Office Hours
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Mobility
Mobility
No