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Class 3D Modelling

  • Presentation

    Presentation

    In this Course, students will learn the basics of creating and editing three-dimensional graphic models, manipulating meshes and volumes, texturing, lighting and composition, and producing images from the virtual composition of objects and 3D scenarios.
  • Code

    Code

    ULP2533-14536
  • Syllabus

    Syllabus

    Contents description     3D Modeling         Understand the nature of three-dimensional meshes and volumes in computer graphics, respective formats and technical setups.         Know how to analyze object geometry aiming their virtual 3D representation.         Know how to manipulate the creation and editing tools of meshes and three-dimensional graphic volumes.   Texturing         Compose textures and materials based on their graphic components configuration.         Apply textures and materials to 3D meshes and volumes.         Map 3D graphic elements and setup the projection particulars of CG mapping.   Lighting and photometry Understand and know how to setup lighting elements of objects and virtual environments. Understand and know how to setup the photometric calibration parameters.   3D image production Know how to setup image production features based on 3D models or scenarios.   Online learning Tutorials and online support.
  • Objectives

    Objectives

    Develop a set of technical, aesthetic and conceptual skills that will allow one to execute projects of 3D modeling in the areas of creative and technical composition using 3D graphic creation and editing software. Advance analysis, observation and representation abilities through 3D modeling and editing tools. Image composition from a virtual environment.   Build-up analysis, observation and representation abilities through 3D modeling and editing tools.   Image composition based on virtual environment creation.   Creation and editing of 3D models for use in other computer graphics software.
  • References

    References

    Birn, Jeremy - DIGITAL LIGHTING & RENDERING. California, New Riders Publishing, 2000. ISBN:1-56205-954-8 Pardew, Les; Whittington, Dan - BEGINING GAME ART IN 3DS MAX 8. Boston, Thomson Course Technology PTR, 2006. ISBN: 1-59200-908-5 Derakhshani, Dariush; Munn, Randi L. - INTRODUCING 3DS MAX 2008. Indianapolis, Wiley Publishing Inc,. 2008. ISBN: 978-0-470-18494-3 Autodesk - AUTODESK 3DS MAX 2010 TUTORIALS: MATERIAL & MAPPING. Autodesk Inc., 2008.  
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