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Class Digital Illustration II

  • Presentation

    Presentation

    Based on the knowledge acquired in Digital Illustration I, students will have the opportunity to deepen the concepts and teachings covered in that curricular unit as well as to work with new techniques in a more experimental posture. It is intended that students gain autonomy and critical and creative spirit to propose and create alternative and original solutions for the development of digital illustrations and graphic elements to use in the creation of videogames.  
  • Code

    Code

    ULP2533-16936
  • Syllabus

    Syllabus

      Rethinking the graphic style of a video game consistency between concept, gameplay and graphics Alternative graphic styles Using alternative graphic styles, materials, or sources of inspiration to define a video game's graphic style Creativity and Inspiration Character and environment creation based on random concept generation Digital illustration for video games Creation of mockups, sprites, animations and other graphic elements of a video game   Online learning Tutorials and online support.
  • Objectives

    Objectives

    Continuing the Digital Illustration I Course, students are expected to apply and develop their acquired aesthetic and technical knowledge while exploring Digital Illustration in more alternative / artistic fields. It is intended to promote the exploration of different types of illustration techniques that prove to be distinctive and, at the same time, adequate and coherent in response to the projects to be developed. Students should have autonomy to create all the graphic elements constituting a video game from the concept art to the production of sprites and animations. They should also be able to explore alternative graphics techniques and styles, enhancing the graphic style as a communicating and differentiating element of the game.
  • References

    References

    ALBERS, Josef, La interacción del color. Madrid: Alianza Forma, 1994. ARNHEIM, Rudolf, Arte e perceção visual, uma psicologia da visão do criador. S. Paulo: Livraria Pioneira, 1989. BARBOSA, Conceição, Manual Prático de Produção Gráfica; Lisboa; Principia; 2004. CAMPBELL, Alastair, The Designer¿s Lexicon: The Illustrated Dictionary of Design, Printing, and Computer Terms; Chronicle Books, 2000. CAPLIN, Steve, BANKS, Adam, The Complete Guide To Illustration; Cambridge; The Ilex Limited, 2003.  
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