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Presentation
Presentation
Based on the knowledge acquired in Digital Illustration I, students will have the opportunity to deepen the concepts and teachings covered in that curricular unit as well as to work with new techniques in a more experimental posture. It is intended that students gain autonomy and critical and creative spirit to propose and create alternative and original solutions for the development of digital illustrations and graphic elements to use in the creation of videogames.
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Bachelor | Semestral | 3
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Year | Nature | Language
Year | Nature | Language
2 | Mandatory | Português
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Code
Code
ULP2533-16936
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
Rethinking the graphic style of a video game consistency between concept, gameplay and graphics Alternative graphic styles Using alternative graphic styles, materials, or sources of inspiration to define a video game's graphic style Creativity and Inspiration Character and environment creation based on random concept generation Digital illustration for video games Creation of mockups, sprites, animations and other graphic elements of a video game Online learning Tutorials and online support.
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Objectives
Objectives
Continuing the Digital Illustration I Course, students are expected to apply and develop their acquired aesthetic and technical knowledge while exploring Digital Illustration in more alternative / artistic fields. It is intended to promote the exploration of different types of illustration techniques that prove to be distinctive and, at the same time, adequate and coherent in response to the projects to be developed. Students should have autonomy to create all the graphic elements constituting a video game from the concept art to the production of sprites and animations. They should also be able to explore alternative graphics techniques and styles, enhancing the graphic style as a communicating and differentiating element of the game.
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Teaching methodologies and assessment
Teaching methodologies and assessment
interdisciplinary projects project based learning
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References
References
ALBERS, Josef, La interacción del color. Madrid: Alianza Forma, 1994. ARNHEIM, Rudolf, Arte e perceção visual, uma psicologia da visão do criador. S. Paulo: Livraria Pioneira, 1989. BARBOSA, Conceição, Manual Prático de Produção Gráfica; Lisboa; Principia; 2004. CAMPBELL, Alastair, The Designer¿s Lexicon: The Illustrated Dictionary of Design, Printing, and Computer Terms; Chronicle Books, 2000. CAPLIN, Steve, BANKS, Adam, The Complete Guide To Illustration; Cambridge; The Ilex Limited, 2003.
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Office Hours
Office Hours
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Mobility
Mobility
No