filmeu

Class 2D Digital Animation

  • Presentation

    Presentation

      In this course students will be introduced to the concepts and techniques of 2D digital animation and its implementation in video games.
  • Code

    Code

    ULP2533-16937
  • Syllabus

    Syllabus

    - Understanding the movement image by image - 12 Animation Principles: Animation Then and Drawings key (and respective intervals), Anticipation, acceleration and deceleration, Timing and rhythm, Arches, "Crush" and "Stretch", exaggeration, Secondary Shares, Follow Through and Overlapping action, Drawing solid, captivating character, Staging; - Introduction to 2D animation for games - Model Sheets - Sprite Sheets, - Bone Animation - Sprite Animation
  • Objectives

    Objectives

    Basic formation about 2D animated movement and the principles of animated cinema. This will be a mainly pratical curricular unit.
  • References

    References

    AUGUSTIN, Andrew - Dream. Create. Play. 2D Animation for Games Kendall Hunt Publishing; 1st edition (August 9, 2024)  ISBN-13 : ‎ 979-8385149803 COOPER Jonathan - Game Anim: Video Game Animation Explained CRC Press; 2nd edition (April 19, 2021) ISBN-13 ‏ : ‎ 978-0367707651 BLAIR, Preston - Cartoon Animation, Walter Foster Publishing, Inc., Laguna Hills, 1994. FURNISS, Maureen - Art in Motion: Animation Aesthetics, John Libbey & Company Pty Ltd, Sidney, 1998. HALAS, John - The Contemporary Animator, Focal Press, London, 1990. HOOKS, Ed - Acting for Animators, Ed. Heinemann, Portsmouth, 2000. MAESTRI, George - Digital Character Animation - 1, New Riders Publishing, Indianapolis, 1996. PATMORE, Chris - The Complete Animation Course, Thames & Hudson, London, 2003. WHITE, Tony - 2D OR NOT 2D: How to draw animation, traditionally or digitally. (ANIMATION LEGACY SERIES) Drawassic (January 13, 2024) 
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