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Presentation
Presentation
In this Course, students will learn the bases for producing three-dimensional graphic models animations, creating articulated systems, setting up animated elements, deformations and dynamics, and producing animated sequences based on the virtual composition of objects and 3D scenarios.
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Bachelor | Semestral | 3
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Year | Nature | Language
Year | Nature | Language
2 | Mandatory | Português
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Code
Code
ULP2533-16945
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
Description of contents Advanced 3D modeling Understand the nature of meshes and three-dimensional volumes of advanced morphology in computer graphics, their formats, characteristics and main technical challenges. Know how to analyze the geometry of 3D models aiming their manipulation in animated dynamics. Know how to manipulate the tools for creating and editing meshes and three-dimensional graphic volumes aiming to dynamic use. 3D animation Compose dynamic articulated systems. Setup the topology of 3D models to use in animate dynamics. Build animation sequences through the articulated positioning configuration along a timeline. Animated strings Know how to setup the export parameters of the animated sequences to be displayed in digital video or integrated in other computer graphics software.
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Objectives
Objectives
Develop a set of technical, aesthetic and conceptual skills that allow to execute 3D animation projects in the areas of creative and technical composition, focused on the production of video games, using 3D graphic creation and animation software; Develop the ability to analyze, observe and reproduce animated sequences through 3D model editing and animation tools; Be able to compose animated sequences in a virtual environment; Be able to create and edit animated 3D models for use in other computer graphic softwares in the area of ¿¿video game production.
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Teaching methodologies and assessment
Teaching methodologies and assessment
project based learning
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References
References
Steed, Paul - MODELING A CHARACTER IN 3DS MAX. Plano - Texas, Wordware Publishing Inc., 2005. ISBN: 1-55622-088-X Avgerakis, George - DIGITAL ANIMATION BIBLE. New-York, McGraw-Hill, 2004. ISBN: 0-07-141494-0 McKinley, Michael - THE GAME ANIMATOR'S GUIDE TO MAYA. Indianapolis, Wiley Publishing Inc., 2006. ISBN: 0-470-03857-8
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Office Hours
Office Hours
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Mobility
Mobility
No