Resume
José Raimundo is an invited adjunct professor at the Instituto Politécnico do Cávado e do Ave - Escola Superior de Design - in the disciplinary area of audiovisual, teaching computer-aided design for producing 2D and 3D digital artwork and animation. He has a bachelor's degree in Communication Design from the Faculty of Fine Arts of the University of Porto and holds a PhD in Digital Media from the Faculty of Engineering of the University of Porto. He has 20 years of professional experience in design and CAD applied to visualization and production in diverse industries. His activities and passions extend to product design, video production, game art and illustration. As a researcher, he developed a framework to design and analyse games for cultivating creative literacy - games for augmenting creativity. Currently, his research is extending towards Virtual Production, developing and integrating virtual content in the fields of cinema and animation using game engines.
Graus
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LicenciaturaDesign de Comunicação
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DoutoramentoDoctoral Program in Digital Media
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Curso de Especialização TecnológicaTechnical and Professional Studies in Electricity and Automation
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Curso de Especialização TecnológicaTechnical CAD course - Industrial Technical Drawing
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Título de especialistaPedagogical Initial Training Course of Trainers
Publicações
Magazine article
- 2019-12-14, Designing Games That Prioritize Meaning Over Fun, Contemporânea - Revista Do Programa de Pós-Graduação Em Artes Visuais
Journal article
- 2023-11-28, IMMERSION IN A COOPERATIVE GAME TO CULTIVATE SOFT SKILLS, APEduC Journal - Research and Practices in Science
- 2020-01-01, Aspects for Cultivating Creative Literacy Through Play: An analysis on primary literature review and preliminary laboratorial work, Revista Lusófona de Educação
- 2019, Aspects for cultivating creative literacy through play: An analysis on primary literature review and preliminary laboratorial work,Aspects pour cultiver la littératie créative avec des jeux: Une analyse de la revue de littérature et du travail de laboratoire préliminaire,Aspectos para o cultivo da literacia criativa através do jogo: Uma análise sobre a revisão da literatura e trabalho laboratorial, Revista Lusofona de Educacao
Book chapter
- 2021, Play to Design with Cards GO: A Card-Based Game for Game Design and Creativity, Springer International Publishing
Website
- 2025-12-30, Unleashing the Potential of Virtual Production in Higher Education: Lessons learned from the VPSN project, Article published on the Blog "Animation Studies 2.0", https://blog.animationstudies.org/?p=7082
Conference paper
- Jogos para Literacia Criativa: Uma Framework Orientada para a Ação de Jogar em Colaboração com Vista ao Desenvolvimento de Literacia Criativa para Aprendizagem., UD18: Meeting on PhD Design Research in Design
- Encalhado: Especular, simular e criar num jogo abstrato, EJML2020: 5º Encontro sobre Jogos e Mobile Learning ¿ Congresso Internacional
- A Dualidade no Ensino Artístico e na Indústria dos Videojogos: A Procura por Estratégias Teórico-Práticas para o Design de Personagens, 11th International Conference on Illustration and Animation (CONFIA2024)
- 2024-07-04, The Virtual Production Studio Network: Contributions and Shortcomings for Educators, Students and Professionals, 11th International Conference on Illustration and Animation (CONFIA2024)
- 2024-03-04, A FRAMEWORK TO DESIGN AND ANALYZE GAMES FOR CULTIVATING CREATIVE LITERACY, 18th International Technology, Education and Development Conference
- 2024, O potencial da narrativa interativa na educação para a literatura: A adaptação de textos literários para Realidade Estendida, CONFIA2024
- 2023-11, STORYBOARDING: A CREATIVE GAME PROTOTYPE FOR DEVELOPING ANIMATION NARRATIVES
- 2023-11, IMMERSIVE ANIMATION EDUCATION USING VIRTUAL PRODUCTION: SYSTEM, NARRATIVE AND ACTION
- 2023-07-07, A Importância do Domínio e Prática do Desenho no Desenvolvimento de Concept art para Videojogos na Atualidade, 10th International Conference on Illustration & Animation (CONFIA 2023)
- 2023-07-06, The Contribution of Co-op Board Games to the Development of Human Soft Skills, 10th International Conference on Illustration & Animation (CONFIA 2023)
- 2020, Gamifying the museological experience
- 2019-11-16, CARDS GO: A CARD-BASED GAME FOR GAME DESIGN AND CREATIVITY, DIGICOM: 3rd International Conference on Digital Design & Communication
- 2019-11-16, Bully Who? Theatrical Play and Vicarious Experiences of Doing and Acting with Emotions, DIGICOM: 3rd International Conference on Digital Design & Communication
- 2018-11-21, Building creative literacy skills through cooperative and competitive gameplay (the case of See, Hear, Touch no Evil), VideoJogos 2018
- 2018-07-12, Games for Creative Awareness, XCoAx 2018
- 2018-06-14, Games for Creative Literacy: A collaborative play-oriented framework for developing creative literacy for learning, UD18: 7th Meeting on PhD Design Research
Conference abstract
- 2025-06-01, Virtual production: Unleashing multiple potentials of virtual media across higher education classrooms, CAGA24 Conference, “The Evolution of Animation: Current Challenges and Future Directions”
- 2024-05, A GAME-BASED FRAMEWORK TO DESIGN AND ANALYZE GAMES TO AUGMENT CREATIVITY IN THEIR PLAYERS, DESIGNCOMMIT 2024, 1st International Conference on Design and Industry
- 2024-04-01, VIRTUAL PRODUCTION: A CLOSER LOOK AT DIGITAL INNOVATION AND HEALTH, DesignCommit 2024, 1st International Conference on Design and Industry
- 2023-11-30, STORYBOARDING: A CREATIVE GAME PROTOTYPE FOR DEVELOPING ANIMATION NARRATIVES, 16th annual International Conference of Education, Research and Innovation (ICERI2023)
- 2023-11-30, IMMERSIVE ANIMATION EDUCATION USING VIRTUAL PRODUCTION: SYSTEM, NARRATIVE AND ACTION, 16th annual International Conference of Education, Research and Innovation (ICERI2023)
Conference poster
- 2024-03-04, VIRTUAL PRODUCTION: A CLOSER LOOK AT DIGITAL INNOVATION AND HEALTH, 18th International Technology, Education and Development Conference (INTED2024)