filmeu

Class Digital Media and Algorithmic culture

  • Presentation

    Presentation

    Mapping the main trends of the so-called digital media, and their role in configuring a networked - algorithmic culture, providing students with theoretical and empirical tools for this exercise.
  • Code

    Code

    ULP6612-24374
  • Syllabus

    Syllabus

    1. Perspectives on the Impact of Digital Media and Algorithms on Contemporary Society 2. Algorithmic Culture: Convergence, Participation and Productivity; 3. Datafication and Experience Design in the Era of Big Data and Social Networks; 4. Creation of Digital Artifacts/Communication: User Experience and Algorithmic Culture; 5. Decision Making in Experience Design Based on User Behaviors; 6. Emotional Design: Creating Motivation and Engagement with Digital Media
  • Objectives

    Objectives

    - Identify and discuss the main trends in digital media and algorithms and how they influence social, cultural and political processes; - Discuss how algorithmic models and the ‘big data’ paradigm enhance forms of monitoring, opinion formation and determination of user experience, with different types of implications in contemporary society; - Explore the forms of interaction and content production generated by algorithms and discuss their implications for the user; - Develop a digital media project focused on user experience, considering the dynamics of algorithmic culture; - Understand the interdisciplinarity inherent in the process of creating a digital media project.
  • Teaching methodologies and assessment

    Teaching methodologies and assessment

    As this is a 2nd cycle context, active learning methodologies will be applied, promoting individual research activities combined with collaborative moments between students, promoting the interdisciplinarity of knowledge in the execution of practical work of designing a digital artefact where students are expected to understand, not only the process of conceptualizing, developing and evaluating an artefact but also to reflect on the impact it could have on society.  
  • References

    References

    Brian Christian, & Tom Griffiths. (2016). Algorithms to Live By. The Computer Science of Human Decisions. Henry Holt and Company. Jonathan Cohn. (2019). The Burden of Choice. Recommendations, Subversion and Algorithmic Culture. Rutgers University Press. Manovich, L. (2013). Software Takes Command. Bloomsbury Academic. Kelly, K. (2016). The Inevitable. Understanding the 12 Technological Forces that will shape our Future. Viking. Pasquinelli, M. (2022) From Algorism to Algorithm: A Brief History of Calculation from the Middle ages to the Present Day. In Electra nº 15 – Os Números. Fundação EDP. Striphas, T. (2015). Algorithmic culture. European Journal of Cultural Studies, 18(4–5). https://doi.org/10.1177/1367549415577392 Soegaard, M., & Dam, R. F. (2015). Interaction Design Foundation Encyclopedia of Human-Computer Interaction (M. Soegaard & R. F. Dam (eds.); 2nd ed.). The Interaction Design Foundation.  
SINGLE REGISTRATION
Lisboa 2020 Portugal 2020 Small financiado eu 2024 prr 2024 republica portuguesa 2024 Logo UE Financed Provedor do Estudante Livro de reclamaões Elogios