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Presentation
Presentation
Mapping the main trends of the so-called digital media, and their role in configuring a networked - algorithmic culture, providing students with theoretical and empirical tools for this exercise.
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Master Degree | Semestral | 7.5
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Year | Nature | Language
Year | Nature | Language
1 | Mandatory | Português
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Code
Code
ULP6612-24374
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
1. Perspectives on the Impact of Digital Media and Algorithms on Contemporary Society 2. Algorithmic Culture: Convergence, Participation and Productivity; 3. Datafication and Experience Design in the Era of Big Data and Social Networks; 4. Creation of Digital Artifacts/Communication: User Experience and Algorithmic Culture; 5. Decision Making in Experience Design Based on User Behaviors; 6. Emotional Design: Creating Motivation and Engagement with Digital Media
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Objectives
Objectives
- Identify and discuss the main trends in digital media and algorithms and how they influence social, cultural and political processes; - Discuss how algorithmic models and the ‘big data’ paradigm enhance forms of monitoring, opinion formation and determination of user experience, with different types of implications in contemporary society; - Explore the forms of interaction and content production generated by algorithms and discuss their implications for the user; - Develop a digital media project focused on user experience, considering the dynamics of algorithmic culture; - Understand the interdisciplinarity inherent in the process of creating a digital media project.
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Teaching methodologies and assessment
Teaching methodologies and assessment
As this is a 2nd cycle context, active learning methodologies will be applied, promoting individual research activities combined with collaborative moments between students, promoting the interdisciplinarity of knowledge in the execution of practical work of designing a digital artefact where students are expected to understand, not only the process of conceptualizing, developing and evaluating an artefact but also to reflect on the impact it could have on society.
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References
References
Brian Christian, & Tom Griffiths. (2016). Algorithms to Live By. The Computer Science of Human Decisions. Henry Holt and Company. Jonathan Cohn. (2019). The Burden of Choice. Recommendations, Subversion and Algorithmic Culture. Rutgers University Press. Manovich, L. (2013). Software Takes Command. Bloomsbury Academic. Kelly, K. (2016). The Inevitable. Understanding the 12 Technological Forces that will shape our Future. Viking. Pasquinelli, M. (2022) From Algorism to Algorithm: A Brief History of Calculation from the Middle ages to the Present Day. In Electra nº 15 – Os Números. Fundação EDP. Striphas, T. (2015). Algorithmic culture. European Journal of Cultural Studies, 18(4–5). https://doi.org/10.1177/1367549415577392 Soegaard, M., & Dam, R. F. (2015). Interaction Design Foundation Encyclopedia of Human-Computer Interaction (M. Soegaard & R. F. Dam (eds.); 2nd ed.). The Interaction Design Foundation.
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Office Hours
Office Hours
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Mobility
Mobility
No