-
Presentation
Presentation
FIELD OF ACTION Character Design is an artistic activity that uses drawing and coloring to produce graphic characters for stories. ACTION AREA Art is mostly applied to animated films, computer games, comics, illustration, motion graphics, etc. INTERVENTION AREAS An artistic activity with some subjectivity but which aims, through certain objective parameters, to visually define the physical and aesthetic appearance of graphic characters, indicating through these aspects, their personality, values, and behavior. An essential tool to graphically materialize any type of character in an efficient way. RELEVANCE IN THE STUDY CYCLE A fundamental subject in the curriculum of students of the Digital Animation Course, as it is an indispensable complement for the creation, understanding, and manipulation of the characteristics of graphic characters created for the universe of animation films.
-
Class from course
Class from course
-
Degree | Semesters | ECTS
Degree | Semesters | ECTS
Bachelor | Semestral | 4
-
Year | Nature | Language
Year | Nature | Language
2 | Mandatory | Português
-
Code
Code
ULHT613-17034
-
Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
-
Professional Internship
Professional Internship
Não
-
Syllabus
Syllabus
Shapes as a base Geometric shapes serves as base for graphic structure. Triangles, squares, and circles convey certain ideas and sensations. Tridimensionality and bidimensionality Understanding that the three-dimensional has an internal conflict and the two-dimensional does not. Motifs Complement of the physical appearance, intimate relationship with what the character thinks and projects to the world. Tangents A tangent makes reading front/back difficult. Creation of noise. Silhouette Iconic level reading and perception guide. Discover errors 180º turn to detect imbalances. Contrast of shapes Proportions and contrast VS expressiveness Poses Tool for storytelling, what motivates and depresses the character 'Line up' as a relational space between characters Proportions between characters Adequate skills Adapt personal drawing skills to the given objective. References and the importance of research. Colors Color as a fundamental tool to define moods and refer the characters to specific universes.
-
Objectives
Objectives
KNOWLEDGE Study and analysis of fundamental graphic characteristics that are able to transmit, in a universal way, certain ideas referring to the personality, moral values, and behavior of a character. SKILLS Defining the degree of effectiveness in graphic choices, and structuring rational thinking on certain universal parameters that allow for objective analysis and evaluation. SKILLS Create from scratch, graphic characters for stories, so that the result is attractive, understood, and accepted (whether universally or within a specific universe). Give rational justification for choices, according to universally accepted parameters or in light of well-defined and apparent cultural contexts. Be able to apply, in a practical way, these skills to expected products in the labor market, namely animation studios, computer games, mascots for brands, advertising, comics, illustration, and the publishing world.
-
Teaching methodologies and assessment
Teaching methodologies and assessment
Punctuality, simplification and summary of the technique, individualized teaching, tolerance for the student's difficulties, avoid pressuring the student, always be available, respond as soon as possible, see the work of all students once per class, always have constructive criticism, remembering processes, correcting problems, redefining strategies, discussing artistic approaches, valuing all effort and merit, encouraging students to like open discussion, intolerance for students who do not make an effort, negotiating with students: focus on classes chair 'in exchange from the absence of homework, little use of the projector and preference for students' individual computers, not seeing a student's failure as the student's responsibility but rather because the Professor was unable to stimulate him to become interested in the subject, understanding that the final semester grade serves as a guide to understand added value, problems and appreciation of all quality work for portfolio.
-
References
References
Ayumi Bopp-Exploring Emotional Attachment to Game Characters, Aalto University and University of Basel, 2019 Ballon, Rachel- Breathing Life into Your Characters Paperback, Writers Digest Books, 2009 Fogelström, Elise- Investigation of Shapes and Colours as Elements of Character Design, Uppsala University, 2013 Grundy, Cathy- Using character designs to represent emotional needs, University of Brighton, 2012 Irisawa, Yusuke- Creating Customer Experience by Emotional Design, Waseda University, 2010 Jakobsson, Mikael- Visualizing Diversity, Harvard University, Massachusetts Institute of Technology, 2019 Kline, Christopher- The Art and Science of Synthetic Character Design, Synthetic Characters Group, MIT Media Laboratory, 2003 Kuntjara S.W.- Visual Communication Design School of Design, Bina Nusantara University, 2017 Lin Yu, Kai-Chin- A study of character design method, Tatung University, 2022
-
Office Hours
Office Hours
-
Mobility
Mobility
No