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Presentation
Presentation
1.1 Approach and discussion about sound as an element present in the atmosphere and its interaction with the environment. 2. Deconstruction of the sound environment 2.1 Analysis of the urban sound complex and deconstruction of the various sound layers. 2.2 introduction capture and editing for a sound and audio visual event. 2.3. Application of sound to events or happenings. 3. Alteration after listening to a specific event. 4. Perspective and listening points 5. Listening as a center for creating a territory and an acoustic space. 6. Creation of a script for a sound narrative based on an aural experience (territorial), a path; a sound narrative based on fiction (book, novel) or images 7. Technological procedures for the realization of this narrative. 7.1 Introduction to Pro tools;
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Bachelor | Semestral | 5
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Year | Nature | Language
Year | Nature | Language
1 | Mandatory | Português
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Code
Code
ULHT907-24770
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
A working knowlegde of sound production and recording
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Objectives
Objectives
The course aims to promote the development of skills in the design of sound materials, from written elements, specifically with regard to audio editing and post-production techniques. The course also allows you to develop and enhance creativity, whether through the ability to innovate and deepen applications derived from the latest audio technologies, or through the ability to critically analyze communication strategies and the role of written communication in today's society. Throughout the proposed program, aspects associated with the mechanisms that allow the articulation of sound/writing will be studied, favoring the acquisition of skills in the consolidation of sound narratives using audio editing applications.
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Teaching methodologies and assessment
Teaching methodologies and assessment
Exhibition of theories, practices and techniques. Observation and study of examples. Intensive DAW practice. Development of sound, music and audio post-production projects.
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References
References
CANCELLARO, Joseph (2006), Exploring Sound Design for Interactive Media, sl,Thomas Delmar Learning. ALTEN, Stanley (2010), Audio in Media, Wadsworth ¿ Boston, Cengage Learning. GIBBS, Tony (2007), The Fundamentals of Sonic Art and Sound Design, Laussane, AVA Publishing SA.
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Office Hours
Office Hours
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Mobility
Mobility
No