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Presentation
Presentation
- Make drawings of observation and from the imagination. - To learn techniques of production of the image and to develop creative methods for the production of ideas. - Characterize characters through pose. - Create images that complete and enlarge the size of a character. - Create consistent and creative graphic works from a basic idea (concept) - Stimulate the research of artists / illustrators / animators related to subjects / techniques taught
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Bachelor | Semestral | 6
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Year | Nature | Language
Year | Nature | Language
1 | Mandatory | Português
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Code
Code
ULHT1075-17339
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
1. Presentation of historical and contemporary projects of concept art, Layout design and Characters. 2. Brainstorming II - Techniques applied to Illustration 3. Principles of Illustration applied to the theme of videogames. 4. Color theory for videogames II 5. Technical skills (Pixel Art) 6. Building poses and character animations 7. Practical development 8. Production of art dossier (final portfolio)
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Objectives
Objectives
- Improve drawing capabilities - Develop personal techniques and styles for illustration applied to video games and multimedia applications. - Strengthen knowledge about visual culture related to illustration in general and illustration for Games in particular - Recognize technical difficulties of presentation of illustrations in interactive support and processing in real time. - Know how to build moodboards and concept art to present ideas - Be able to create model sheets and sprite sheets.
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Teaching methodologies and assessment
Teaching methodologies and assessment
A series of innovative methodologies are implemented in all the sessions of this curricular unit: - Active methodologies, in which the teacher mediates the training so that the student can present their point of view in class and increase their critical sense. - Use of STEAM resources. - The Maker Movement, as several disciplines and teachers are involved in the development of this course; - Project-orientated teaching, in which students work in groups, with peer review, to solve challenges proposed (problems) by the class.
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References
References
CRILLEY, M. (2014) The Drawing lesson: A Graphic Novel That Teaches You How to Draw. New York: Watson-Guptill EDIDIN, R. (2013), The Art of The Last of Us. Milwaukie: Dark Horse Books GURNEY, J. (2010). Color and Light: A Guide for the Realist Painter. Kansas: Andrews McMeel. KENNEDY, S. (2013). How to Become a Video Game Artist: New York: Watson-Guptill. LILLY, E. (2015). The Big Bad World of Concept Art for Video Games: An Insider's Guide for Beginners. Culver City: Design Studio Press. SILBER, D. (2015). Pixel Art for Game Developers. Boca Raton: CRC Press. SOLARSKI, C. (2012) Drawing Basics and Videogame Art, New York: Watson-Guptill. SOLARSKI, C. (2017) Interactive Stories And Video Game Art: A Storytelling Framework For Game Design, New York: Crc Press. TAVINOR, G. (2009). The Art of Videogames. Chichester: Wiley-Blackwell
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Office Hours
Office Hours
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Mobility
Mobility
No