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Presentation
Presentation
In Digital Game Development II, students learn 3D game development concepts and techniques and apply this knowledge and that gained in course units of the same and previous semesters in the creation of a first-person 3D game, developed as a team throughout the semester.
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Bachelor | Semestral | 6
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Year | Nature | Language
Year | Nature | Language
2 | Mandatory | Português
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Code
Code
ULHT1075-17342
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
Interface of a 3D game engine Transformations and hierarchies of 3D objects Materials and textures Lighting and shadows Construction of navigable and interactive spaces in 3D 3D character control system in the first person Direct and indirect interaction between player and objects UI elements Animation of objects Multiple camera management Positional audio Optimization of lights and shadows Lightmapping Occlusion culling Graphics quality levels Post-processing and camera effects Teamwork organization Creation of spec sheet and game design document Pitching and project demonstration
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Objectives
Objectives
Know how to conceptualize and develop first person 3D games Know project optimization and polishing techniques Master teamwork and organization skills Being able to document and present/demonstrate a project
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Teaching methodologies and assessment
Teaching methodologies and assessment
A series of innovative methodologies are implemented in all the sessions of this curricular unit: Active methodologies, in which the teacher mediates the training so that the student can present their point of view in class and increase their critical sense; Use of STEAM resources; The Maker Movement, as several disciplines and teachers are involved in the development of this course; Project-orientated teaching, in which students work in groups, with peer review, to solve challenges proposed (problems) by the class.
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References
References
BYL, P. (2017). Holistic Game Development with Unity: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming. CRC Press: Boca Raton. GIBSON, J. (2014). Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#. Addison-Wesley Professional. ISBN-13: 978-0321933164 MENARD, M., & WAGSTAFF, B. (2014). Game Development with Unity (2nd ed.). Cengage Learning PTR. ISBN 9781305110540 PREECE, J., SHARP, H., & ROGERS, Y. (2015). Interaction Design: Beyond Human-Computer Interaction 4th Edition. Wiley. ISBN 9781119020752
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Office Hours
Office Hours
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Mobility
Mobility
No