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Presentation
Presentation
This course unit is theoretical and practical and explores the basic principles in 3D asset modeling (including: UVs; geometric information bakes; texture application) to be implemented in a game environment. In this context there will be a strong practical component in the application of theoretical / practical knowledge presented in class. There is a set of continuous and accompanied exercises that will apply the methodologies and techniques taught.
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Bachelor | Semestral | 6
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Year | Nature | Language
Year | Nature | Language
2 | Optional | Português
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Code
Code
ULHT1075-17344
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
Creation of moodboards, concept art and art files for presentation and creation of 3D Assets for gaming; 3d modeling pipeline I: preproduction, 3D modeling, UV mapping, textures and shading; Use of 3D object modeling and digital texturing tools; Advanced lowpoly 3D modeling techniques and methodologies for further subdivision of surfaces for the purpose of producing 3D objects for game play; 2D mapping, texturing and shading concepts; Creation and editing of texture maps (UV); Creation of simple object animations; Principles of animation; Bake textures: Normal map, Ambient Occlusion, Glossiness, Roughness and Diffuse; Integration of textured 3D models in game engines.
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Objectives
Objectives
This course unit aims to provide students with a set of knowledge and methods for building 3D objects for use in the game environment. Using techniques inherent in polygonal modeling, such as texturing processes used UVs. In this way, students learn how to build 3D game assets, as well as a conceptual art of them. Providing this group of fundamental tools in the construction of 3D objects, such as: transformers; primitives; history of an object; components of a 3D geometry; creation and editing of polimesh (polygonal modeling); UVs; notions of light; rendering processes for baking textures; (Hypershade), realistic quality 3D imaging for presentations. Practical objectives: creation and construction of a 3D asset, such as a graphic project presentation panel.
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Teaching methodologies and assessment
Teaching methodologies and assessment
A series of innovative methodologies are implemented in all the sessions of this curricular unit: - Active methodologies, in which the teacher mediates the training so that the student can present their point of view in class and increase their critical sense. - Use of STEAM resources. - The Maker Movement, as several disciplines and teachers are involved in the development of this course; - Project-orientated teaching, in which students work in groups, with peer review, to solve challenges proposed (problems) by the class.
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References
References
AA.VV. (2009). Autodesk Maya 2010 - The Modeling & Animation Handbook. Autodesk Official Training Guide. Autodesk: San Rafaei. Ahearn, L. (2008). 3D Game Environments: Create Professional 3D Game Worlds. Burlington: Elsevier. Menard, M. (2012). Game development with unity. Boston: Cengage Learning. Palamar, T. (2016). Mastering Autodesk Maya 2016. Autodesk Official Training Guide. Indianapolis: John Wiley & Sons. Watkins, A. (2011). Creating games with Unity and Maya : how to develop fun and marketable 3D games. London: Focal Press. Tavinor, G. (2009). The art of Videogames in Dominic McIver Lopes (org.). Wiley-Blackwell.
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Office Hours
Office Hours
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Mobility
Mobility
Yes