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Class Project Seminar and Professional Integration

  • Presentation

    Presentation

    The presentation of internship activities and discussion of practical cases is understood as essential for the acquisition of varied skills, namely the understanding of the relevance of a comprehensive model (recognizing targets/focuses/sources) for the identification and selection of assessment methods and instruments . In this way, the aim is to encourage students to have skills in articulating theoretical and practical knowledge, so that they recognize the importance of combining the inherent processes of creative, artistic and technological production with professional practice, with a view to the continuous improvement of knowledge and skills. 
  • Code

    Code

    ULP728-7293
  • Syllabus

    Syllabus

      - Presentation of companies and/or research projects for internships;¿ - Creation of a CV/portfolio;¿ - Academic work in a business context;¿ - Definition of the intern’s functions;¿ - Integration into the internship institution;¿ - Characterization of the stages of the internship;¿ - Preparation of the internship plan;¿ - Presentation of activities and practical cases, articulation with theoretical knowledge and state of the art;¿ - Definition of the final project; ¿- Preparation for presentation and defense of the final project.
  • Objectives

    Objectives

    The student must have acquired skills that allow him to perform functions in any organization in the area of ¿¿Audiovisual Multimedia Communication. There will be several companies or projects in which students can be integrated to develop their curricular internship, either within the scope of creating a project from the chosen company, or creating an internal project with which they can count on the support of the company. as well as the professors who teach the course. At the end of the seminar, the student should have acquired, in the project component, skills that allow him to develop projects, both with regard to analysis methodologies and with regard to development and documentation methodologies.
  • References

    References

    Bibliografia de acordo com o cineasta convidado em cada edição anual de MULTIPLEX ¿ Ciclo de Imagens em Movimento, Arte e Ensaio./Bibliography in accordance with the moviemaker invited in each annual edition of MULTIPLEX ¿ Cycle of Images in Movement, Art and Essay. Costello, V., Youngblood, S., Youngblood, E. (2012), Multimedia Foundations: Core Concepts for Digital Design 1st Edition, Focal Press. Kennedy, S. R. (2013), How to Become a Video Game Artist: The Insider's Guide to Landing a Job in the Gaming World, Watson-Guptill. Taylor, F. (2013), How to Create a Portfolio and Get Hired, Second Edition: A Guide for Graphic Designers and Illustrators, 2nd edition, Laurence King Publishing. Zackariasson, P., Wilson, T., ed. (2014), The Video Game Industry: Formation, Present State, and Future, Routledge Studies in Innovation, Organization and Technology.   
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