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Presentation
Presentation
This course unit aims to provide students with knowledge in the area of interaction design through the introduction of methodologies, principles, guidelines and standards applied in this area. Following a user-centred design methodology that includes research, concept definition, prototyping and evaluation students will design interactive systems.
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Bachelor | Semestral | 4
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Year | Nature | Language
Year | Nature | Language
1 | Mandatory | Português
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Code
Code
ULP2533-11133
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
1. What is Interaction Design 2. Methodologies in Interaction Design 2.1 Introduction to the Human-Centered Design process with practical application in projects; 2.2 Usability testing and Heuristic Evaluation 3. Principles and Patterns of interaction; 3.1 Different elements of interaction, communication and behaviour. 3.3 The importance of patterns and principles of Interaction for the design of interactive artefacts. 4. Information Architecture dimension 4.1 The importance of information architecture for communicating information and product functionality 5. Visual dimension 5.1 The importance of the visual layer for communicating information and creating an experience.
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Objectives
Objectives
To select appropriate methodologies of the user-centred design process suitable for the development of multimedia applications and videogames; To develop and apply assessment methodologies suitable for multimedia applications and video games. To make decisions based on existing design guidelines and standards; To use the visual hierarchy to highlight information and optimize interactions.
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Teaching methodologies and assessment
Teaching methodologies and assessment
In this curricular unit, design problems are solved with the active participation of students in the search for solutions, supported by the theoretical component and weekly supervision by the lecturer. A project-oriented learning methodology is combined with active learning in an iterative process.
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References
References
Cooper, A., Reimann, R., Cronnin, D., Noessel, C., Csizmadi, J., & LeMoine, D. (2014). About Face (4th Editio). John Wiley & Sons. Inc. Rubin, J., Chisnell, D., & Rubin, Jeff, Dana, C. (2008). Handbook of Usability Testing (Second edi). Wiley Publishing, Inc. Macklin, C., & Sharp, J. (2016). Games, Design and Play: A Detailed Approach to Iterative Game Design. In Evaluation (Vol. 17, Issue 2). Addison-Wesley. https://doi.org/10.1177/1356389011400889 Preece, J., Rogers, Y., & Sharp, H. (2015). Interaction Design: Beyond Human-Computer Interaction (Fourth). John Wiley & Sons, Ltd. Rosenfeld, L., & Morville, P. (2007). Information Architecture for the World Wide Web. (S. St. Laurent, Ed.) (Third Edit). Sebastopol, CA: O¿Reilly Media, Inc. Soegaard, M., & Dam, R. F. (2015). Interaction Design Foundation Encyclopedia of Human-Computer Interaction. (M. Soegaard & R. F. Dam, Eds.) (2nd ed.). The Interaction Design Foundation. Zubek, R. (2020). Elements of Game Design . The MIT Press.
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Office Hours
Office Hours
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Mobility
Mobility
No