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Presentation
Presentation
This course aims to provide a comprehensive understanding of digital arts by introducing key analytical frameworks that enable students to explore the main trends in contemporary art in depth. It encourages critical engagement with the diverse range of artistic practices in the digital context, prompting students to reflect on contemporary works through ethical, political, and social lenses. Additionally, the course seeks to equip students with a specific vocabulary suited to the field of digital art, enabling them to recognize, interpret, and contextualize works within this constantly evolving landscape.
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Bachelor | Semestral | 6
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Year | Nature | Language
Year | Nature | Language
3 | Mandatory | Português
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Code
Code
ULHT6801-25282
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
1. The Digital Revolution 1.1. Turing and the Birth of Digital Computers 1.2. Digital Technologies in Contemporary Art and Culture 2. The Crisis of Aesthetic Modernity 2.1. The Avant-Garde Crisis 2.2. Is There a Digital Aesthetic? 3. Archaeology and Genealogy of Technological Arts 3.1. Art and Reproducibility 3.2. The Aesthetics of the Machine 3.3. The Sonic Turn 4. Categories of Digital Aesthetics 4.1. Interactivity 4.2. Relationality 4.3. Intermediality 4.4. Hybridity 4.5. Immersion 4.6. Participation 5. Case Studies
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Objectives
Objectives
Understand the importance of digital technologies for contemporary art and culture Reflect on the main associated analytical categories Explore the diversity of artistic practices in contemporary digital art Critically examine contemporary digital artworks and their integration into current realities
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Teaching methodologies and assessment
Teaching methodologies and assessment
Theoretical lectures with in-class debates – students will be required to present and discuss selected texts; Analysis and discussion of case studies; Viewing and discussion of documentaries and/or other relevant digital content related to the syllabus; Computational and interactive demonstrations.
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References
References
Berry, D. & Dieter, M. (eds). (2015). Postdigital Aesthetics: Art, Computation and Design. Palgrave Cubitt, Sean (1998), Digital Aesthetics. London, Sage Belting, H. & Buddensieg, A. (eds.), (2009).The Global Art World. Ostfildern Crowther, P. (2019). Digital Art, Aesthetic Creation. Routledge Drucker, J. (2009). SpecLab : digital aesthetics and projects in speculative computing. The University of Chicago Press Ernst, W. (2013), Digital Memory and the Archive. Minneapolis, University of Minnesota Press Kwastek, K. (2013). Aesthetics of interaction in digital art. MIT Press Manovich, L. (2002). The Language of New Media, Cambridge MA, The MIT Press Trodd, T. (2015). The art of mechanical reproduction: technology and aesthetics from Duchamp to the digital. The University of Chicago Press Turing, A. (2004) The Essential Turing: Seminal Writings in Computing, Logic, Philosophy, Artificial Intelligence, and Artificial Life. Oxford University Press
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Office Hours
Office Hours
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Mobility
Mobility
No