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Presentation
Presentation
Photography in animation course is relevant to all fields of the animation production process. The students learn story development and storyboarding, set and character design, 3 D set building from simple cardboard; they learn basics of ligh and photography, practicing different camera angles and how they relate to storytelling. This course is fundamental because it familiarizes teh students with thes eprocesses, and most of all, it highlights the important of space, light and the mise en scene for storytelling.
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Bachelor | Semestral | 4
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Year | Nature | Language
Year | Nature | Language
1 | Mandatory | Português
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Code
Code
ULHT613-17028
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
Ricardo Mata - Photography as a narrative element - The process of making a film and the influence of photography on it - The workings of the Dragon Frame camera, ISO, diaphragm, shutter, white setting, RAW and JPEG formats. - The shot, framing, composition, rule of thirds. - The use of light and colour - The use of movement to lead the viewer - Story construction - Drawing up a Storyboard The exercises are practical, followed by a theoretical introduction to the concepts and techniques to be used. Lea Vidakovic - Revising and refining the storyboards - Using a variety of shots, angles and framing techniques to convey different feelings - Light and colour - how they influence the narrative. - Photography, framing and composition on a 3d maquette - The dynamics of the shot – between stillness and motion in animation - Beyond the frame - using the off-screen space as an active element of narration. - Presentations of the final projects, noting the challenges and how each group solved them.
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Objectives
Objectives
The aim is for students to have practical knowledge of how to use the image as a narrative tool. The use of a photographic camera in animation only applies to volume animation, but the way in which the image works as one of the main components of any audiovisual product is transversal to any type of animation and to all cinema. Some theoretical lessons will help students understand the basics of using the camera as a tool, but it is in practice that students will better understand how to use the full range of photographic visual language in the construction of a film.
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Teaching methodologies and assessment
Teaching methodologies and assessment
The methodology applied to this course is embracing the combined approach of both theoretical background and practical, hands on approach. Combing the lectures of 2 different professors with different backgrounds enriches the teaching and learning environment and looks at cinematography from various perspectives combing the strenghts of each approach.
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References
References
ADAMS, Ansel - A Câmara; O Negativo; A cópia. São Paulo, SENAC, 2004. FREEMAN, Michael - Perfect Exposure. UK, ILEX press, 2009. MERCADO, GUSTAVO - The Filmmaker's Eye: Learning (and Breaking) the Rules of Cinematic Composition, Focal Press, 2004. SCHAEFER, John P. - The Ansel Adams guide: Basic techniques of photography. USA, Bulfinch Press, 1998. SHARMA, Abhay - Understanding color management. USA, Thomson Delmar Learning, 2004.
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Office Hours
Office Hours
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Mobility
Mobility
No