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Presentation
Presentation
The curricular unit aims to provide the students with skills applied to fashion product visualization in virtual environments, through the domain of the production processes present in this type of projects: work methodologies, project organization, and the method able to design 3D garments based on 2D digital patterns with efficiency and precision, complementing in this way the creation of 2D content for application in 3D environment.
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Master Degree | Semestral | 6
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Year | Nature | Language
Year | Nature | Language
1 | Mandatory | Português
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Code
Code
ULHT6579-24143
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
1. Introduction to fashion virtual environments: Theoretical and practical notions for fashion product presentation 2. Integration of 2D contents in virtual environments: techniques and processes of integration in 3D vector objects software 3. Introduction and Fundamentals of 3D software 4. Introduction to 2D digital pattern-making development with 3D software: Creating base patterns, transforming patterns, Dressing garments in avatar 5. Development of 3D virtual clothing applied to fashion design and production: Definition/characterization of the virtual avatar, measurements of avatar and garments, virtual fabrics (creating textures and applying patterns), virtual trims (zipper, buttons, thread color, etc.) 6. Project development: Fashion product presentation, author clothing in 3D/virtual environments
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Objectives
Objectives
This curricular unit's main objective is to endow the student with skills for presenting fashion products in virtual environments. The curricular structure introduces conceptual, and technical elements and methodologies applied to the creation of virtual environments for Fashion. The student must assimilate notions and basic concepts of visual identity; and develop aesthetic criteria for the basic construction of a clothing brand, for its communication in virtual environments for Fashion. Will have to acquire the main knowledge for the use of 3D virtual clothing development software, aiming at the execution of a mini project of fashion product presentation, in connection with the UC of Fashion Design Project I.
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Teaching methodologies and assessment
Teaching methodologies and assessment
This is a theoretical-practical curricular unit that combines expositive interventions of the programmatic contents with the elaboration of exercises in creating software and virtual environments. Throughout the semester, two practical projects will be developed, with respective follow-ups and presentations in class.
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References
References
Harris, C., (2017). The Fundamentals of Digital Fashion Marketing. Bloomsbury Academic. Iarocheski, L. (2021). Times New Fashion: Upgrading the Fashion Industry. Independently published. Quinn, B. (2012). Fashion Futures. Merrell. Paul, C. (2015). Digital Art. Thames & Hudson world of part.
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Office Hours
Office Hours
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Mobility
Mobility
Yes