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Presentation
Presentation
Final Project and Thesis
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Master Degree | Semestral | 20
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Year | Nature | Language
Year | Nature | Language
2 | Mandatory | Português
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Code
Code
ULHT6275-22902
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
1.Collaborative design exercises applied to game research practice. -Creative combinations and the ¿Adjacent Possible¿ -Games Driven Co-design: Game Design approaches that encourage participation -Game Design conscious and definition of sustainability -Human identity and Consumption: A Symptom of Addiction 2.Preparation of the Final Project (Thesis or practical project) 3.Presentation of research methodologies and respective development phases planned for the production of a final project 4.Pitch sessions with guests from academia and industry to discuss the problems proposed for development by students. 5.Presentation of state-of-the-art projects appropriate to the projects presented by students 6.Development of thesis proposal and/or script for practical project development.
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Objectives
Objectives
The curricular unit of Project and Dissertation I consists of the initial development for the student¿s final project (a practical nature or a theoretical dissertation) within the scientific areas of this Master's degree, to be concluded and presented to the community after the Project and Dissertation II. As a final project, it is intended that each student can focus his research on a proposed problem, which will be materialized through a digital or analogical application, capable of scientifically standing out in the field of game studies, intervene societal and culturally in the state of the art, and may involve partner organizations. As a theoretical dissertation, it is intended that the individual research work around a problem-focused on the area of Game Design, will contribute and stand out scientifically in the state of the art.
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Teaching methodologies and assessment
Teaching methodologies and assessment
- Active methodologies, in which the teacher mediates the training so that the student can present their point of view in the classroom and increase their critical sense. - Maker Movement, as several disciplines and several teachers are involved in the development of this course; - Project-orientated teaching to solve the challenges posed (problems) by the research project (dissertation).
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References
References
(A Bibliografia será adequada anualmente às propostas de investigação dos alunos) Arsenault, D. (2009). Video Game Genre, Evolution and Innovation in Eludamos. Journal for Computer Game Culture, 3(2), 149¿176. AA.VV-(2014). Bridging Literacies with Videogames in Hannah R. Gerber & Sandra Schamroth Abrams (org.). Rotterdam: Sense Publishers. Bogost, I. (2015). How To Talk About Videogames. Minneapolis: University of Minnesota Press. Ceia, C. (2012). Normas para Apresentação de Trabalhos Científicos. Lisboa: Presença; Ehrenfeld, J. Sustainability by Design: A Subversive Strategy for Transforming Our Consumer Culture. New Haven:Yale University Press Fuad-Luke, A. (2009). Design activism : beautiful strangeness for a sustainable world. London: Earthscan Johnson, S. (2010). Where Good Ideas Come From: The Natural History of Innovation. New York: RIVERHEAD BOOKS Vaajakallio, k. (2012). Design games as a tool, a mindset and a structure. Aalto: Aalto University publication series.
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Office Hours
Office Hours
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Mobility
Mobility
No