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Presentation
Presentation
This curricular unit aims to achieve a formal and introductory contact with the editing of 3D digital graphics. To this end, it will introduce students to the world of 3D synthesis image editing, discreetly analyzing the technologies and grammars specific to this medium. Thus, it will focus on the development of basic skills in production and editing of 3D synthesis images and the integration of 3D editing tools in the practice of video game development.
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Bachelor | Semestral | 4
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Year | Nature | Language
Year | Nature | Language
1 | Mandatory | Português
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Code
Code
ULP2533-2267
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
Introduction to computer graphics concepts and specifically 3d Introduction to the UC software Main 3D modeling techniques and methodologies Introduction to shading, texturing, lighting & cameras Introduction to animation Introduction to Unity 3d Online learning: Tutorials and online support
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Objectives
Objectives
At the end of the semester, students are expected to have: Mastery of the fundamental principles of 3D synthesis image, having the ability to integrate them in the practice of video game development; Fundamental knowledge of the basic techniques of modeling, texturing, lighting, and 3D animation assisted by computer; Fundamental knowledge of basic rendering principles and procedures.
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Teaching methodologies and assessment
Teaching methodologies and assessment
project based learning
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References
References
Blender 2.90 Reference Manual (at https://docs.blender.org/manual/en/latest/) Bastos, P. (2010). Produção 3D com Blender - para arquitectura e personagens, FCA. ISBN: 978-972-722-652-8 Flavell, L. (2010). Beginning Blender: Open Source 3D Modeling, Animations, and Game Design, APress. ISBN: 978-1-4302-3126-4 Williams, R. (2013). The Animator's Survival Kit: A Working Manual of Methods, Principles and Formulas for Computer, Stop-motion, Games and Classical Animators, Faber and Faber, 2013 (eBook ed./iOS app. Original edition, 2001.) ISBN: 978-0-86547-897-8 Krasner, J. (2013). Motion Graphic Design: Applied History and Aesthetics, Focal Press. 3ª ed. ISBN-13: 978-0240821139
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Office Hours
Office Hours
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Mobility
Mobility
No