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Class Graphic Computing

  • Presentation

    Presentation

    This curricular unit aims to achieve a formal and introductory contact with the editing of 3D digital graphics. To this end, it will introduce students to the world of 3D synthesis image editing, discreetly analyzing the technologies and grammars specific to this medium. Thus, it will focus on the development of basic skills in production and editing of 3D synthesis images and the integration of 3D editing tools in the practice of video game development.
  • Code

    Code

    ULP2533-2267
  • Syllabus

    Syllabus

    Introduction to computer graphics concepts and specifically 3d Introduction to the UC software Main 3D modeling techniques and methodologies Introduction to shading, texturing, lighting & cameras Introduction to animation Introduction to Unity 3d Online learning: Tutorials and online support
  • Objectives

    Objectives

    At the end of the semester, students are expected to have: Mastery of the fundamental principles of 3D synthesis image, having the ability to integrate them in the practice of video game development; Fundamental knowledge of the basic techniques of modeling, texturing, lighting, and 3D animation assisted by computer; Fundamental knowledge of basic rendering principles and procedures.
  • References

    References

    Blender 2.90 Reference Manual (at https://docs.blender.org/manual/en/latest/) Bastos, P. (2010). Produção 3D com Blender - para arquitectura e personagens, FCA. ISBN: 978-972-722-652-8 Flavell, L. (2010). Beginning Blender: Open Source 3D Modeling, Animations, and Game Design, APress. ISBN: 978-1-4302-3126-4 Williams, R. (2013). The Animator's Survival Kit: A Working Manual of Methods, Principles and Formulas for Computer, Stop-motion, Games and Classical Animators, Faber and Faber, 2013 (eBook ed./iOS app. Original edition, 2001.) ISBN: 978-0-86547-897-8 Krasner, J. (2013). Motion Graphic Design: Applied History and Aesthetics, Focal Press. 3ª ed. ISBN-13: 978-0240821139
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