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EPIC-WE Project: Youth at the Heart of Cultural Creation through Video Games

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European project promotes youth participation in culture through game jams and collaborative design

Sustainable Development Goals (SDG) ODS4 ODS5 ODS8 ODS10 ODS11 ODS16 ODS17

10.02.25 - 19h30

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The active participation of young people in culture is gaining new momentum with the EPIC-WE project (Empowered Participation through Ideating Cultural Worlds and Environments), an initiative funded by the Horizon Europe programme.

Coordinated in Portugal by Conceição Costa, Associate Professor and Principal Investigator at the Centre for Research in Applied Communication, Culture and New Technologies (CICANT), the hub in Portugal includes UL as a research partner, the Municipality of Óbidos (CMO) as a cultural institution, and BATTLESHEEP (BS) representing the creative industry. In addition to Óbidos, the project has hubs in Aarhus (Denmark) and Hilversum (Netherlands).

EPIC-WE aims to develop new models and design kits that foster cultural collaboration, involving young people, cultural institutions, creative industries, and higher education institutions. The initiative highlights the importance of young people creating games about cultural heritage and European values as a means of cultural appropriation and recreation.

"In EPIC-WE, we see games as culture, through culture, and for culture," and it seeks to innovate by using a quadruple helix ecosystem, promoting synergies between local authorities, cultural institutions, creative industries, academia, and citizens (in this case, young people)," explains Conceição Costa.

Project Website


Production
Ana Azevedo

Image
Cristo Chikale

Editing
Cristo Chikale

Text
Ana Azevedo

Acknowledgements
3D Fun Art Museum Lisboa

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