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Class Cyberculture

  • Presentation

    Presentation

    We seek to understand cyberculture as a framework to think about how the Human relates to the technics or the artificial and, through this relation, projects his hopes, his fears, his conception of History and the future, and the limits of what he constantly seeks to stabilize as the real. In this sense, the cyberculture theory also affirms itself as a privileged framework to think about how the Human conceives itself.
  • Code

    Code

    ULHT24-2376
  • Syllabus

    Syllabus

    1.1. From culture to cyberculture 1.2. Cyberculture as culture 1.3. Men and machines: the question of technique as a fundamental way to understand contemporary culture 2. The virtual 2.1. The emergence of cyberspace. Causes. 2.2. Interactivity 3. Identities 3.1. Life on screen 3.2. The influence of the internet on notions of identity 3.3. Simulacra and representations 3.4. Body, cyborg and subjectivity 3.5. Technohuman and posthuman 4. Cyberculture and society 4.1. Interaction 4.2. Interconnection 4.3. Virtual communities: social media 4.4. Cyberpolitics and cyberactivism 4.5. Hackers, cyberwar and cyberespionage 4.6. Collaborative culture 4.7. Changes in education, economy and knowledge 5. Technological arts 5.1. Interactivity and hybridism 6. Criticism of cyberculture 6.1. Totalitarianism, domination and business 6.2. Loss and conflicts of interest 7. Artificial intelligence and generative models
  • Objectives

    Objectives

    - Understand and characterize the concepts that support the Cyberculture theory, contextualizing them according to their historical and global context - Understand the notion of Cyberculture as a cultural perspective in which is founded a fictional and theoretical imaginary on the limits of nature and the human, on the veracity of the perception of reality and on a critical spirit of anticipation, in which expectations and fears are reflected about the technical progress - Problematize the technological condition of contemporaneity, identifying the transformations and impacts caused by digital technologies - Reflect on the redefinition of the perception of the Human, his sensitivity, his physical and cognitive metamorphoses, his communication conditions and his possibilities of production of experience.
  • References

    References

    JUNQUEIRO, Raul. A idade do conhecimento ¿ A nova era digital . Editorial Noti¿cias: Lisboa, 2002 KEEN, Andrew. The cult of the amateur . Ed. Nicholas Brealy: London and Boston, 2008 LE¿VY, Pierre. Cibercultura . Inst. Piaget: Lisboa, 1997 MANOVICH, Lev. The language of new media . MIT Press: CA | MA, 2001 MIRANDA, J.A. Braganc¿a. Teoria da Cultura . Ed. Sec. XXI: Lisboa, 2007 POSTER, Mark. A segunda era dos media . Ed. Celta: Oeiras, 2000 TURKLE, Sherry. A vida no ecra¿ . Relo¿gio d ¿A¿gua, Lisboa, 1997 TURNER, Fred. From counterculture to cyberculture. Univ. of Chicago Press, 2006 WOOD, Aylish. Digital encounters . Routledge: London & NYC, 2007  
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