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Presentation
Presentation
Training in drawing through direct teaching and student practice. Introduces drawing processes and technical skills used in animation practice. To equip students with the skills to explore and achieve visual communication through various drawing media. Initially based on observation, using formal and informal drawing techniques as in the syllabus. - approaches to experimentation and personal expression through skills development. Work is progressive; starting with natural composition, perspective and proportion, applying the rules of informal perspective to real and imaginary subjects. Development of skills more specifically related to animation practice: - awareness of graphic elements, line quality, tone, texture, positive and negative space - use of geometry and perspective, proportion and shape in the development of the cinematographic frame (composition and spatial design) - construction of visual narratives (toward storyboarding)
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Bachelor | Semestral | 6
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Year | Nature | Language
Year | Nature | Language
1 | Mandatory | Português
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Code
Code
ULHT613-1185
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
Description of content Expressive and experimental drawing: Line quality, tone and textures natural composition awareness of the picture plane and illusory depth. use of sketchbooks Observation drawing contour drawing perception of positive and negative space perception of relationships (perspective and proportion) Informal perspective rules for real and imaginary subjects Drawing exercises for animation Geometry and perspective applied to framing and movement within the frame Proportion and form for facial expression Thematic projects where students have to apply technical exercises and cinematographic theory to personal creative projects. Construction of Visual Narratives ((using new and previous programme elements)
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Objectives
Objectives
This unit provides an exploratory introduction to drawing which ensures students have the necessary knowledge for visual communication across art practices. To gain the ability to communicate real or imaginary environments, spaces and objects/subjects effectively through the use of drawn registers which respect the rules of hand drawn representation. To gain the ability to communicate, through representations drawn with geometric accuracy, shapes, dimensions and peculiarities of spaces and objects, in accordance with current standards applicable to the context of production of content in animation. Understand and develop the relationship between technical performance and creativity. Explore style and technique to develop or gain individual approaches (depending on individual skill and experience levels).
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Teaching methodologies and assessment
Teaching methodologies and assessment
In this CU innovative methodologies are at the forefront of the teaching-learning process. The combination of theory and practical exercises that allow the students to explore and challenge preconceived ideas about the field of animation are in themselves innovative processes. This CU gives contemporary and historical practitioner contexts, and the students are encouraged to learn from these as well as to devise their own processes of investigation and experimentation. This is done through a methodology of testing known theories alongside experimental practices and approaches. Using individual research for theme and visual story development as well as group work to test ideas and encourage collaboration.
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References
References
Obras Impressas Stanchfield, Walt (2013)- Drawn to Life: 20 Golden Years of Disney Master Classes. Volume 1: The Walt Stanchfield Lectures. London:Routledge. Hahn Don (ed). Edwards, Betty - ( 2012.) Drawing on the Right Side of the Brain Workbook. The Definitive, 4 edition. US:TarcherPerigee Wells, Paul - Drawing for Animation. Edição. UK:Bloomsbury Publishing Plc. 2008. Book. Series;Basics Animation. Canemaker, John (2006).- Paper Dreams: The Art And Artists Of Disney Storyboard. New York:Disney Editions; 2nd edition BLOCK, B., (2008)The Visual Story, Second Edition: Creating the Visual Structure of Film, TV and Digital Media 2nd Edition. Oxford: Focal Press Chelsea, David (1997)- Perspective For Comic Book Artists US:Watson-Guptill. Also published on line (2000) https://archive.org/details/PerspectiveForComicBookArtists/page/n7/mode/2up Paez , Sergio. Jew, Anson (2012) Professional Storyboarding: Rules of Thumb. Focal Press; 1st edition
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Office Hours
Office Hours
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Mobility
Mobility
Yes