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Presentation
Presentation
Aquire the technical possibilities of 3D animation for the arts and audiovisual scene. Professionalize students in the use of digital applications of three-dimensional animation, so that they can freely and creatively develop the projects of the discipline with the quality required in the audiovisual market. Encouraging creative and artistic exploration of the animation process.
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Bachelor | Semestral | 6
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Year | Nature | Language
Year | Nature | Language
2 | Mandatory | Português
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Code
Code
ULHT613-15785
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
INTRODUCTION TO 3D ANIMATION Timing and spacing Frame rate Creating keyframes using time slider, channel box and graph editor Relation between graph editor and channel box Linear and non-linear movement Changing animation behavior through tangents Non-weighted tangents, weighted tangents and break tangents Infinite cycles Time slider navigation BALL ANIMATION I Curves and tangents Animation resolution Playblast BALL ANIMATION II Overlapping action Antecipation Parent with group and constraint MOTION PATHS Animation automation and keyframe animation DEFORMERS I Cluster Lattice DEFORMERS II Flow path object Wrap Wire PROCEDURAL ANIMATION I Blendshapes Connection editor Set driven key PROCEDURAL ANIMATION II Constraints Joints RIGGING I Joints IK handle RIGGING II Bind Spline IK DYNAMICS Active and passive rigid bodies Fields
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Objectives
Objectives
Learning three-dimensional digital animation concepts and techniques in order to apply narrative content in animation projects for cinema, advertising and other multimedia aplications. Knowledge of the animation module of the tool used in the course (Autodesk Maya). Learn notions and develop skills in rhythm, time and animation style, reinforcing the creative and artistic component of the individual work developed in the discipline.
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Teaching methodologies and assessment
Teaching methodologies and assessment
Theoretical and practical classes structured with the programmatic content followed by practical exercises. GENERAL STRUCTURE OF THIS CLASS Brief review of the content from the previous class Knowledge to be acquired Illustration of the objectives to be achieved at the end of the class (example film) Syllabus (~1.5 hours) Practical exercise (~1.5 hours) Doubts
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References
References
Williams, R. (2012, September 25). The Animator’s Survival Kit (4th ed.). Farrar, Straus and Giroux. Murdock, K. (2021, August 18). Autodesk Maya 2022 Basics Guide (1st ed.). SDC Publications.
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Office Hours
Office Hours
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Mobility
Mobility
No