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Class 3D Modelling II

  • Presentation

    Presentation

    This curricular unit should provide and motivate students to create 3D environments, with a more artistic look. Through Autodesk Maya software, as the main construction tool, a set of knowledge and techniques is proposed, ranging from 3D modeling (part II) to texturing processes, creation of light environments and post-production of 3D projects. Along the way the student will have proportion and this 3D scenario for an animation project.
  • Code

    Code

    ULHT613-17036
  • Syllabus

    Syllabus

    Esta unidade curricular pretende fornecer e motivar os alunos para a criação de ambientes 3D, com um look mais artístico. Através da exploração de processos técnicos e metodologias de trabalho, o aluno é convidado a percorrer um caminho, para o desenvolvimento na elaboração de um cenário 3D de um possível projeto de animação com aspeto cartoon.   This curricular unit aims to provide and motivate students to create 3D environments, with a more artistic look. Through the exploration of technical processes and work methodologies, the student is invited to take a path for the development of a 3D scenario for a possible animation project with cartoon aspect.
  • Objectives

    Objectives

    3D modeling methodologies and techniques application, in order to create an optimized geometry for rendering. 3D geometry retopology. Use of deformers in the 3D modeling process. In-depth editing of UVs for geometry. Creation of textures, using UV maps. Creating a cartoon look using the Toon Shader (Arnold Render) Creation of an indoor and outdoor light environment. Deepening of the Arnold render engine. Creation and management of a rendering project for post-production. Application of background images in 3D environments.
  • Teaching methodologies and assessment

    Teaching methodologies and assessment

    Use of the discord platform as an application for monitoring and exposing issues outside classes. Videos Tutorials and supporting documents. Strong projector component.
  • References

    References

    Murdock, L. Kelly (2017). Autodesk Maya 2017 Basics Guide. SDC Publications. Chopine, A. (2011). 3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation (1st ed.). Focal Press. Kerlow, I. (2009). The Art of 3D Computer Animation and Effects (4th ed.). Wiley. Katatikarn, J., & Tanzillo, M. (2016). Lighting for Animation: The Art of Visual Storytelling (1st ed.). Routledge. Birn, J. (2006). Digital Lighting and Rendering. New Riders Demers, O. (2001). Digital Texturing & Painting (1st ed.). New Riders.   Sites recomendados: https://help.autodesk.com/view/MAYAUL/2020/ENU/ https://area.autodesk.com/all/tutorials/maya/ https://docs.arnoldrenderer.com/display/A5AFMUG/Arnold+for+Maya+User+Guide      
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