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Class Character Design II

  • Presentation

    Presentation

    This discipline is a continuation of Character Design I. The student will learn to transform his work from a 2d universe to a 3d universe.
  • Code

    Code

    ULHT613-17038
  • Syllabus

    Syllabus

      Rotoscoping: Transition from the three-dimensional views of character drawings developed in Character Design I to orthographic views. Plasticine: To support 3D modeling work, develop plasticine sculpting techniques. Mudbox: Create a model of the character’s bust and develop sculpting techniques in Mudbox. Finalization: Render in Mudbox. Render in Maya. Connect to the SketchFab platform for online model visualization. 3D printing.
  • Objectives

    Objectives

    Creation of a rotoscopic model, modeling in plasticine and modeling in 3D software.
  • Teaching methodologies and assessment

    Teaching methodologies and assessment

    Development of sculpture skills with a transition from the 2D to the 3D world. Exploration of different materials and approaches, from modeling in plasticine to creating digital models in Mudbox. Materialization of results through renders and 3D printing. Understanding the potential of sculpture, both analog and digital, for the field of Character Design.
  • References

    References

      “Digital Sculpting with Mudbox: Essential Tools and Techniques for Artists” by Mike de la Flor, M., & Mongeon, B. (2010).  “3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation” by Ami Chopine and  “The Art of the Italian Renaissance: Architecture, Sculpture, Painting, Drawing” edited by Rolf Toman: Toman, R. (2013). The Art of the Italian Renaissance: Architecture, Sculpture, Painting, Drawing. Ullmann Publishing. “Michelangelo: The Complete Sculpture, Painting, Architecture” by William E. Wallace: Wallace, W. E. (1998). Michelangelo: The Complete Sculpture, Painting, Architecture. Hugh Lauter Levin Associates. “Gothic: Architecture, Sculpture, Painting” edited by Rolf Toman: Toman, R. (2013). Gothic: Architecture, Sculpture, Painting. Ullmann Publishing.
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