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Presentation
Presentation
This discipline is a continuation of Character Design I. The student will learn to transform his work from a 2d universe to a 3d universe.
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Bachelor | Semestral | 4
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Year | Nature | Language
Year | Nature | Language
2 | Mandatory | Português
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Code
Code
ULHT613-17038
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
Rotoscoping: Transition from the three-dimensional views of character drawings developed in Character Design I to orthographic views. Plasticine: To support 3D modeling work, develop plasticine sculpting techniques. Mudbox: Create a model of the character’s bust and develop sculpting techniques in Mudbox. Finalization: Render in Mudbox. Render in Maya. Connect to the SketchFab platform for online model visualization. 3D printing.
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Objectives
Objectives
Creation of a rotoscopic model, modeling in plasticine and modeling in 3D software.
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Teaching methodologies and assessment
Teaching methodologies and assessment
Development of sculpture skills with a transition from the 2D to the 3D world. Exploration of different materials and approaches, from modeling in plasticine to creating digital models in Mudbox. Materialization of results through renders and 3D printing. Understanding the potential of sculpture, both analog and digital, for the field of Character Design.
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References
References
“Digital Sculpting with Mudbox: Essential Tools and Techniques for Artists” by Mike de la Flor, M., & Mongeon, B. (2010). “3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation” by Ami Chopine and “The Art of the Italian Renaissance: Architecture, Sculpture, Painting, Drawing” edited by Rolf Toman: Toman, R. (2013). The Art of the Italian Renaissance: Architecture, Sculpture, Painting, Drawing. Ullmann Publishing. “Michelangelo: The Complete Sculpture, Painting, Architecture” by William E. Wallace: Wallace, W. E. (1998). Michelangelo: The Complete Sculpture, Painting, Architecture. Hugh Lauter Levin Associates. “Gothic: Architecture, Sculpture, Painting” edited by Rolf Toman: Toman, R. (2013). Gothic: Architecture, Sculpture, Painting. Ullmann Publishing.
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Office Hours
Office Hours
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Mobility
Mobility
No