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Class Sound Design II

  • Presentation

    Presentation

    The course aims to promote the development of skills in the conception of multimedia materials for video games, specifically regarding the audio production and post-production techniques. The course also allows the development and enhancement of creativity, both in the ability to innovate and develop applications derived from the latest audio technologies, and through the ability to critically analyse the communicational strategies and the role of multimedia communication in today's society. Throughout the proposed programme, we will study aspects associated with the mechanisms that allow the articulation sound/image favouring the acquisition of skills in the consolidation of sound narratives using audio editing and sound design applications. 
  • Code

    Code

    ULHT1075-17347
  • Syllabus

    Syllabus

    1. mono, stereo and multichannel capture techniques: foley; 2.    Immersive sound: Ambisonics 3.    Specialization in game audio with AVID Pro tools; 4.    Audio editing techniques in Fmod: advanced; 5.    Sound Design: sound synthesis: sampling and spectral editing; 6.    Introduction to MIDI protocol; 7.    Dynamic normalization techniques; 8.    Implementation and integration of projects in UNITY; 9. Application exercises (video trailers and game applications);    
  • Objectives

    Objectives

    a) To demonstrate autonomy in the consolidation of a project using audio discourse as an integrating element of a multimedia project (games), enhancing its communicational effectiveness  b) To demonstrate technical and artistic (aesthetic) skills in the fields of sound editing and design using synthesis tools; Knowledge in the fields of mixing for immersive sound;  
  • Teaching methodologies and assessment

    Teaching methodologies and assessment

    Theoretical sessions of oral presentation with the use of multimedia technology through the projection of powerpoints, audio support equipment and musical keyboard. Some supporting documentation in digital format will be available through the e-Learning platform (Moodle) of ULHT and via email class. Continuous assessment (50%) Project (50%); Only the students who have attended 75% of the classes will be considered successful, except students who enjoy the status of student workers.
  • References

    References

    ROGINSKA, Agnieszka; GELUSO, Paul (2017), Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio, New York, Focal Press. SINCLAIR, Jean Luc (2020), Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media, New York, Focal Press ZAZA, T. (1991) Audio Design. Englewood Cliffs, Prentice Hall.  
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