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Presentation
Presentation
Introduction to Design Thinking – History, principles, and importance for innovation and problem solving. Empathy and Problem Definition – Qualitative research methods to respond to user needs. Generate innovative solutions – Creative techniques to generate innovative solutions, such as brainstorming, mind mapping, new trends. Prototype and Testing – Prototype development and iteration. Practical Application – Development of a project in groups, solving a real challenge.
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Master Degree | Semestral | 6
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Year | Nature | Language
Year | Nature | Language
1 | Optional | Português
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Code
Code
ULHT6354-17471
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
Topic 1 - Introduction to Design Thinking Concepts and History Topic 2 - Empathy and Research Interviews and Observation Topic 3 - Problem Definition Brainstorming Topic 4 - Prototyping and Testing Solutions Evaluation Methods Topic 5 - Application of Design Thinking and Reflection Action Plan
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Objectives
Objectives
Understand the fundamentals of Design Thinking – Identify the history, principles, and importance of Design Thinking in innovation and problem-solving. Develop empathy and problem definition skills – Apply qualitative research methods to understand user needs and define challenges in a structured way. Explore creative techniques for generating innovative solutions – Utilize tools such as brainstorming, mind mapping, and trend analysis to foster creativity and innovation. Build and test prototypes – Develop functional prototypes and iterate based on user feedback for continuous improvement. Apply Design Thinking in practice – Work in teams to solve a real-world challenge using all stages of the Design Thinking process to deliver an innovative solution.
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Teaching methodologies and assessment
Teaching methodologies and assessment
Brainstorming, mind mapping, and SCAMPER techniques. Introduction to prototypes, physical/digital storyboarding. Techniques such as interviews and observation. Customer journey.
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References
References
Brown, T., & Katz, B. (2011). Change by design. Journal of Product Innovation Management, 28(3), 381–383. Gharajedaghi, J. (2011). Systems thinking: Managing chaos and complexity. A platform for designing business architecture. Recuperado de https://books.google.com Lewrick, M., Link, P., & Leifer, L. (2018). The design thinking playbook: Mindful digital transformation of teams, products, services, businesses, and ecosystems. John Wiley & Sons. Lockwood, T. (2010). Design thinking: Integrating innovation, customer experience, and brand value. Allworth Press. Stewart, S. C. (2011). Interpreting design thinking. Design Studies, 32(6). Recuperado de https://www.sciencedirect.com/journal/design-studies/vol/32/issue/6
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Office Hours
Office Hours
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Mobility
Mobility
Yes