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Class Cyberspace, Behaviour and e-Therapy

  • Code

    Code

    ULHT6802-25354
  • Syllabus

    Syllabus

    C1. Basic concepts: Cyberspace, online behavior, and e-therapy (i.e., online intervention, virtual reality) PC2. Interventions using technology: Psychological processes and disorders and health conditions PC3. Assessment and neurocognitive rehabilitation using technology PC4. Ethical and deontological issues PC5. Future directions
  • Objectives

    Objectives

    To achieve the objectives of this UC it will be taught the basics of intervention in areas where Cyberspace, Behaviour and e-Therapy (CBT) has played a differentiating role. It is intended to provide skills concerning the comprehension of the intervention in various disorders using IT, particularly with regard to virtual reality and the internet. Thus, the UC is organized in 4OA: the LA1 seeks to introduce the concepts of CCT. LA2 and LA3 aim to discuss the different options for assessment, rehabilitation and intervention using digital systems in clinical psychology, health and neurocognitive rehabilitation, respectively. A focus on the different ethical and deontological aspects (LA4) and future directions of the CCT (OA5) is foreseen. This UC seeks to introduce basic and transversal concepts to the performance of students with training in Behavioural Sciences (e.g. Psychology) and in Engineering, and Computer Sciences.
  • Teaching methodologies and assessment

    Teaching methodologies and assessment

    Expository (ME1) and demonstrative methods (ME2), where the theoretical foundations that support practice in clinical contexts with the aid of digital systems are presented. Students will have the opportunity to design a digital application with applicability in the context of assessment, intervention and rehabilitation in clinical intervention and neurocognitive rehabilitation, focusing on a participatory methodology (ME3).
  • References

    References

    Guazzaroni, G. (2018). Virtual and Augmented Reality in Mental Health Treatment (Advances in Psychology, Mental Health, and Behavioral Studies) (1ª ed.). Hershey: IGI Global Magnavita, J. J. (2018). Using Technology in Mental Health Practice (1ª ed.). Washington: APA. Dewan, N., Luo, J., & Lorenzi, M. (2015). Mental Health Practice in a Digital World: A Clinicians Guide (Health Informatics). Switzerland: Springer International Publishing. Lindner, P., Miloff, A., Fagernäs, S., Andersen, J., Sigeman, M., Andersson, G., ... & Carlbring, P. (2019). Therapist-led and self-led onesession virtual reality exposure therapy for public speaking anxiety with consumer hardware and software: A randomized controlled trial. Journal of anxiety disorders, 61, 45-54. Anderson, P. L., & Molloy, A. (2020). Maximizing the impact of virtual reality exposure therapy for anxiety disorders. Current opinion in psychology, 36, 153-157.
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