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Presentation
Presentation
The main goal of this course is to provide students with creative and experimental skills in the field of Media Arts. The curricular structure introduces technologies and conceptual principles common to the area of Interactive Arts, aiming the execution of experimental projects that combine fabrics, electronic components and interaction.
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Master Degree | Semestral | 5
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Year | Nature | Language
Year | Nature | Language
1 | Mandatory | Português
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Code
Code
ULHT6579-24144
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
Projectual processes and technologies in the interactive arts area: From sketch to prototype; Fundamental principles of electronics; Arduino platform and sensors. Authors and projects in the area of Media Arts framed with experimentation in Fashion. Development of experimental project of interactive nature applicable to Fashion product.
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Objectives
Objectives
- Ability to projectual and theoretical basis based on the concepts transmitted throughout the UC; - Indicate references in the area of the combination of electronics with the Fashion product; - Design and present interactive solutions applicable to fashion product; - Organize projectual contents with a view to team integration; - Using Arduino or similar platforms to develop a product or solution applicable to a fashion product; - With expression of solid creative, conceptual and technical skills, develop the proposed practical projects.
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Teaching methodologies and assessment
Teaching methodologies and assessment
The Curricular Unit of Media Arts Laboratory for Fashion has a theoretical-practical character, with a strong focus on the projectual aspect. The assessment is continuous and is based on the laboratory development of an interactive fashion object using electronic components and audiovisual content. The type of object to be developed is of the students' choice according to their research interests, subject to validation and monitoring by the teachers. It can be developed in groups of 2 students or individually.
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References
References
Hall-Duncan, n. (2022). Art X Fashion: Fashion Inspired by Art Hardcover. Rizzoli Electa. Kwastek, K. (2013) Aesthetics of Interaction in Digital Art. The MIT Press. Margolis, M., Jepson, B., Weldin, N. (2020 - 3ª ed.). Arduino Cookbook: Recipes to Begin, Expand, and Enhance Your Projects. O'Reilly Media.
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Office Hours
Office Hours
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Mobility
Mobility
Yes