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Class Project and Dissertation II

  • Code

    Code

    ULHT6275-22903
  • Syllabus

    Syllabus

    1.Tutorial follow-up of the Final Project (thesis or practical project)  2.Validation of the study carried out and the respective execution phase established in the Project and Dissertation I UC for the production of a final project  3.Presentation of the development of the work to the academic community by means of Posters and scientific articles or by deliveries of project development of a practical nature (Game Design Document, Demo Releases, among others). 4.Conclusion of the final project
  • Objectives

    Objectives

    The curricular unit of Project and Dissertation I (PD1) consists of the development and conclusion of a final project of a practical nature or a theoretical dissertation within the scientific areas of this Master's degree, to be concluded and presented to the community after the Project and Dissertation II UC.  As a final project, it is intended that each student can consolidate his research in a problem proposed by him in the PD1 course, materializing it through a digital or analogical application, able to stand out scientifically in the field of game studies, interacting societal and culturally in the state of the art, involving partner organizations. As a Theoretical Dissertation it is intended that the individual research work around a problem centered in the area of Game Design that began in the UC of PD1, will contribute and stand out scientifically in the state of the art. 
  • Teaching methodologies and assessment

    Teaching methodologies and assessment

    - Active methodologies, in which the teacher mediates the training so that the student can present their point of view in the classroom and increase their critical sense. - Maker Movement, as several disciplines and several teachers are involved in the development of this course; - Project-orientated teaching to solve the challenges posed (problems) by the research project (dissertation).
  • References

    References

    (A Bibliografia será adequada anualmente às propostas de investigação dos alunos)  Churchill, D. (2017). Digital Resources for Learning. London: Springer.  Ehrenfeld, J. Sustainability by Design: A Subversive Strategy for Transforming Our Consumer Culture. New Haven:Yale University Press  Fuad-Luke, A. (2009). Design activism : beautiful strangeness for a sustainable world. London: Earthscan Juul, J. (2010). A casual revolution: reinventing video games and their players. Massachusetts: MIT Press.  Vaajakalli, K. (2012). Design games as a tool, a mindset and a structure. Helsinki: Aalto University
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