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Class Introduction to Sound Design

  • Presentation

    Presentation

    The Introduction to Sound Design UC aims to broaden and raise awareness of students' knowledge during the 1st cycle of studies in the field of sound arts. The sound aspect applied to the development of content for multimedia applications and video games is increasingly preferable not in its communicational aspect, but also following a technological evolution of resources and consequent integration and interaction techniques with users. In this sense, in this phase, the UC defines students for concepts, production pipelines, techniques and state of the art technology in the domain of sound design for interactive media applications.
  • Code

    Code

    ULP2533-16946
  • Syllabus

    Syllabus

      1) History and evolution of Sound Design: a) Theoretical models; b) Classical techniques; c) Audio Linear vs Audio Procedural; d) Semiotics and function of sound in the context of video games   2) Perception and sound immersion: a) psychoacoustics and hearing cognition; b) sound manipulation techniques; c) spatialization techniques. 3) Equipment; sound design systems and techniques: a) capture techniques; b) editing and mixing techniques with Digital Audio Workstations (DAWs); c) effects and audio manipulation: reverb, equalization, noise reduction, amplitude manipulation, etc .; d) introduction to sound synthesis for sound design; f). 4) Integration of sound assets in audio engines: a) Middleware b) Creation and management of sessions, c) events and game call d) Bank export and optimization d) Integration in Games engines
  • Objectives

    Objectives

      1) In-depth knowledge of the history and vocabulary of sound design. 2) Contact with the nomenclature, work methodology and main tools of sound design for digital media. 3) Application of sound design to the creation, manipulation and transmission of sound content for digital media, with an emphasis on video games. At the end of this course, the student will be able to: 1) Know the history and vocabulary of sound design. 2) Know the main technologies, techniques and methodologies of sound design in the context of video games.
  • References

    References

    Sonnenschein, David; Sound Design, Michael Wiese Productions, 2001   Andy Farnell; Designing sound. ISBN: 978-0-262-01441-0    Rumsey, F.; The Audio Workstation Handbook, Oxford, Focal Press, 1996   Zaza, T.; Audio Design, Englewood Cliffs, Prentice Hall, 1991   Collins, K. (2013). Playing with sound: a theory of interacting with sound and music in video games. Mit Press.
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