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Presentation
Presentation
Approach to interactivity and HCI (Human-Computer Interfaces), focusing on the use of the computer as a creative and artistic tool. Exploration of the main technologies and tools for the creation of interactive systems. Development and exploration of interactive spaces and interfaces.
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Bachelor | Semestral | 4
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Year | Nature | Language
Year | Nature | Language
3 | Mandatory | Português
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Code
Code
ULP2533-25170
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
Historical approach to the use of the computer as a tool of creation for interactive art; Fundamentals of interactivity; Communication protocols (OSC, MIDI); Motion capture for controlling and manipulating interactive spaces; Introduction to electronics with Arduino; Arduino Programming; Sensors and actuators; Design of physical interfaces.
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Objectives
Objectives
Promote autonomy and creative exploration of digital tools for creation; Knowledge of technologies and paradigms of interactive environments; Develop critical analysis capabilities of interactive systems and their historical background.
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Teaching methodologies and assessment
Teaching methodologies and assessment
project based learning
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References
References
Noble, Joshua (2012). "Programming Interactivity, A Designer's Guide to Processing, Arduino, and openFrameworks" Kwastek, Katja (2013). ¿Aesthetics of Interaction in Digital Art¿. Packer, Randall and Ken Jordan (2001) ¿Multimedia: From Wagner to Virtual Reality¿ Krueger, Myron (2001) ¿Artificial Reality 2¿
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Office Hours
Office Hours
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Mobility
Mobility
No