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Presentation
Presentation
This CU intends to work on Media creativity and learning with Media and Information Literacy.
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Master Degree | Semestral | 7
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Year | Nature | Language
Year | Nature | Language
1 | Optional | Português
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Code
Code
ULP6062-21855
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
1. New learning environment 1.1 Informal learning strategies 1.2. MIL and new pedagogical approach 1.3 Advantages and disadvantages of MOOC 1.4 Blended learning 6. How to foster media creativity 2. How to use social networks? 2.1. Creation with social networks for journalism 2.2. Creation with social networks in educational contexts 2.3. Youtubers and Influencers as a New Model 3. How to promote creativity in the media 3.1. Creativity and intellectual property rights 3.2. Storytelling techniques 3.3. Mobile journalism 3.4. The advantages and disadvantages of podcasting 4. Creation of a digital media project using creativity techniques 4.1 Conception, Design and prototyping of an interactive product for learning environments 4.2 Dissemination in digital contexts
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Objectives
Objectives
At the end of this curricular unit students will be able to: - Identify and analyze current trends in multimedia; - Identify and analyze current practices in learning environments; - Apply multimedia/digital storytelling to communication objectives; - Identify and use the media creativity; - Use social media, storytelling techniques, and other tools to best communicate and engage the audience; - Understand the convergence point between different kinds of media and produce digital media content.
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Teaching methodologies and assessment
Teaching methodologies and assessment
Flipped classes.
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References
References
Brites, Maria José & Ravenscroft, Andrew & Dellow, James & Rainey, Colin & Jorge, Ana & Santos, Sílvio & Gerrard, Angela & Auwaerter, Andreas & Catalao, Daniel & Balica, Magdalena & Camilleri, Anthony. (2014). "RadioActive101 Practices". DOI:10.13140/2.1.3083.0409 Publisher: CIMJISBN: ISBN 978-989-20-5359-2 Friezem, E. (2014). A story of conflict and collaboration: Media literacy, video production and disadvantaged youth. Journal of Media Literacy Education, 6(1), 44–55. García-Ruiz, R., & Perez-Escoda, A. (2019). (20) (PDF) Instagramers yYoutubers: Uso pedagógico para el desarrollo de la competencia digital, in I. Aguaded; A. Vizcaíno-Verdú & Y. Sandoval-Romero (eds.) Competencia mediática y digital: del acceso al empoderamiento. Huelva:Grupo Comunicar Ediciones. Unger, R., & Chandler, C. (2012). A Project Guide to UX. For user experience in the filed or in the making (Second). New Riders.
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Office Hours
Office Hours
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Mobility
Mobility
No